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More handy dandy crosshairs of the zooming variety 
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post More handy dandy crosshairs of the zooming variety
Hello, due to more demand for this stuff, I've decided to release what I currently have for my configuration, aliases, crosshairs, scripts, and all that other jazz. Apparently, they seem to enjoy them. So here's what's in it for you:

Features:

* Ready right out of the ZIP
* With 35 new crosshairs, from fanciful to cameos to optimized for snipers, you'll surely find one you'll like.
* All the scripts from the Skulltag Expansion Pack, including but not limited to:
- Playlist Control
- Volume Control
- Zoom
- Misc. useful binds
* My configuration file. Yeah, you can now laugh at my weird-ass controls.


Content includes sources from:

* ENB Series for Grand Theft Auto (Modified to work with the software Doom renderer; sorry GLers)
* Team Fortress 2 (Crosshairs)
* Unreal Tournament 3 (Crosshairs)
* Myself (Crosshairs)
* Everyone who worked on the Skulltag Expansion Pack (Scripts)

[!] NOTE [!] The scripts used to change the crosshairs upon changing zoom have been removed. This allows for more accurate, unobstructed firing. If you REALLY want those scopes, I still have them.)


Crosshair Screenshots (Click one picture to look through the rest on-site, direct linking won't work.
35~ 640x400 PNG Crosshair Screenshots


_________________________________________________________________
EDIT: Fixed a rather large mistake in the zip.
DOWNLOAD LINK


Last edited by atac on Thu Nov 18, 2010 4:15 pm, edited 3 times in total.



Sun Nov 07, 2010 8:51 am
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: Skulltag Expansion Pack+ v2
The ENB series can have many configurations. Since I have many around, maybe i can get a screenshot of each config, then they can download whats the best.
Also, different d3d9.dll files from ENB seem to work differently. ATM i am using the DuesEx/UT99 one.

But anyway, I did like using expansion pack, although it was mainly for the crosshairs.


Sun Nov 07, 2010 2:42 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Skulltag Expansion Pack+ v2
-=Dark-Slayer=- wrote:
The ENB series can have many configurations. Since I have many around, maybe i can get a screenshot of each config, then they can download whats the best.
Also, different d3d9.dll files from ENB seem to work differently. ATM i am using the DuesEx/UT99 one.

But anyway, I did like using expansion pack, although it was mainly for the crosshairs.

Oh? What does the UT99 version look like? Could you please upload your settings?


Tue Nov 09, 2010 5:40 am
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: Skulltag Expansion Pack+ v2
http://enbdev.com/enbseries_deusex_v0075e.zip
It says DeusEx, but it is all the same engine.
Anyway, try this in Unreal Engine 1 games with d3d9drv.dll/.int aswell.

I'd say this setup is the most different from the others. The others are too similar.


Tue Nov 09, 2010 8:04 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Skulltag Expansion Pack+ v2
I just realized. I forgot to put in the autoexec.ini in the zip.

Fuck. I'll update it later today.

EDIT: Done. Link is in first post.


Thu Nov 11, 2010 10:11 pm
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