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New map: Missile Site 
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Joined: Wed Apr 14, 2010 9:13 pm
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Post Re: New map: Missile Site
haha, I understand that. My feedback is focused primarily on AOW02 because that's where 99% of the connections are being made.

"Ooooh, this will be the new AOW02!"
"This thing is so much better than 02"

etc etc

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Fri Feb 01, 2013 10:58 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New map: Missile Site
We all need a new 02

The old one sucks


Sat Feb 02, 2013 2:54 am
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Sir Cameron McMackington III, Esq.
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Joined: Thu Jul 08, 2010 2:39 pm
Posts: 30
Post Re: New map: Missile Site
Good stuff, but the texture work needs some doing. The black "stone" and the grass textures look really gross and muddy in our pallette. It's the main thing putting me off of this map. I don't love the way the spires are done either; something about the single dipped corner on each one looks really... eek.


Fri Feb 15, 2013 5:35 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map: Missile Site
Cameron wrote:
Good stuff, but the texture work needs some doing. The black "stone" and the grass textures look really gross and muddy in our pallette. It's the main thing putting me off of this map. I don't love the way the spires are done either; something about the single dipped corner on each one looks really... eek.


Thanks for the feedback. Is this with new palette? I haven't actually checked it with the newest version but will do.

I like my black + green 8-)


Sat Feb 16, 2013 2:20 am
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map: Missile Site
Updated map with new beta textures and stole new Spawn rooms from AOW02. That saved almost a megabyte on map size. 8-)

Download Link

Also added twists and bends in tiberium tunnels on this one.

Since this has been thoroughly tested during the last weeks and heavily played I consider this one done now. I want to work on new stuff instead :-)

Edit: blerg, just realized I'm not finished with buildings. Will update them later..


Sat Feb 16, 2013 8:32 am
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map: Missile Site
Done with new version texturing now!

Download Link


Sun Feb 24, 2013 8:30 am
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: New map: Missile Site
Finally added. I have such great memory.


Sun Mar 24, 2013 11:41 am
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map: Missile Site
Updated this map with new textures from pfdresource_v2_0.pk3

Looks pretty good

Download link


Fri Jul 26, 2013 6:27 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map: Missile Site
I personally feel that this map got a bit dull with the latest update denying mechs access to the tunnels where you access tiberium.

To extend this map I have been thinking of the following additions:

Underground tunnels connecting "silos" and "bunker/tiberium area"


Additional entrance to base area


Feedback, thoughts?

Edit: made the additions to a playable but unfinished version: Download


Fri Nov 29, 2013 12:35 pm
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NOTHINGNESS
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Joined: Mon Apr 06, 2015 7:56 am
Posts: 1
Post Re: New map: Missile Site
The map is like a death match where you can easily see your opponents and boom. :lol:


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Last edited by shizuo on Wed Apr 15, 2015 1:10 pm, edited 1 time in total.



Mon Apr 06, 2015 10:37 am
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Your local sprite tweaker
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Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: New map: Missile Site
What the fuck, someone who isn't a spambot??


Fri Apr 10, 2015 3:08 pm
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