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Multiple Obs 
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Multiple Obs
So I noticed that it is possible to place several Ob shooters. That would make a map with for example 2 Obs in base area or some kind of "deadly wall" defense possible. They will all die if you destroy the Ob from the terminal.

Thoughts about this ?


Mon Aug 06, 2012 12:26 pm
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the All Out War 2 pro

Joined: Sun Mar 25, 2012 12:12 pm
Posts: 82
Post Re: Multiple Obs
Could be interesting if done right. Harder to get in but also harder to defend with there being two of them.

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Mon Aug 06, 2012 4:35 pm
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Multiple Obs
And they share a MCT...?


Tue Aug 07, 2012 4:54 am
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Diening slowly

Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Re: Multiple Obs
Only make a great core controling the both obelisks and put a mct on it can be good, if you want multiples mct, you can put 1 for each ob... but if one was destroied the other will too. :geek:


Tue Aug 07, 2012 3:50 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Multiple Obs
I don't think multiple MCTs would even work as the engine assumes there's only one of each MCT in the game. Multiple obelisk eyes though is a different story, it just might be crazy enough to work. :P


Wed Aug 08, 2012 8:07 pm
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Joined: Tue Apr 20, 2010 3:18 am
Posts: 102
Post Re: Multiple Obs
haven't we had enough of OP defenses already /_\


Thu Aug 09, 2012 1:56 am
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Multiple Obs
Add a Blursphere to the map. :P


Thu Aug 09, 2012 1:51 pm
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