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New map Asteroid 
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post New map Asteroid
Here my new map.
Gameplay features: here are two points - A and B in the towers. When one team capture all points - tunnels under enemy base will opened. These tunnels lead to the each building, so when one team dominate - it will be easy to infiltrate enemy buildings.
layout:

screens:


map archive: http://dfiles.ru/files/kdbhsj0y5


Sun Feb 17, 2013 1:39 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: New map Asteroid
I really don't know. The map is very large and - to be honest - kind of ugly. I don't see this getting played, really.


Tue Feb 19, 2013 3:51 pm
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Joined: Mon May 02, 2011 7:24 pm
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Location: Argentina
Post Re: New map Asteroid
Looks nice, but is large. People like small maps :)

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[AS] Zajaquiel


Sat Feb 23, 2013 7:59 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New map Asteroid
I'd have to agree. People like head-on fighting, and the maps that have it get picked most.

I like the concept of the underground tunnels and needing to keep control over the map to access them (util circumvention). It just seems the map overall would feel a little big and empty. I recognize the mapping style as Unreal Tournament-like, but personally, I don't feel like it suits the engine or the game overall. Remember how Lava Giant tried to do the same and look how that went.


Sun Feb 24, 2013 2:13 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: New map Asteroid
Image


Tue Feb 26, 2013 3:58 pm
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Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: New map Asteroid
I haven't played it, but I'm gonna be sad if it deserves this:


Tue Feb 26, 2013 4:46 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: New map Asteroid
Played this today and Goatsex, you can fix this map by:
* scrapping lower center part
* scrapping force fields + tunnels to buildings
* changing floor texture

The middle upper part with buildings looks good and is enough room for a map.


Fri Mar 15, 2013 6:32 pm
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post Re: New map Asteroid
K4r4t3k4n4k4s wrote:
Played this today and Goatsex, you can fix this map by:
* scrapping lower center part
* scrapping force fields + tunnels to buildings
* changing floor texture

The middle upper part with buildings looks good and is enough room for a map.

lol, it's easier to make a new one. I might make map smaller at least.
Attachment:
1363427467142.jpg
1363427467142.jpg [ 224.83 KiB | Viewed 3451 times ]


Sun Mar 17, 2013 9:10 am
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>:c
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Joined: Sun Jan 27, 2013 7:22 am
Posts: 12
Post Re: New map Asteroid
Not entirely sure if that would be necessary or worth it, to be honest. I like the current version- the forcefields and tunnels add a depth of strategy other maps lack. At the same time, given the way this community seems to work... it's not AOW02, 04, or 20, so it's probably going to get voteskipped within 30 seconds by most of the players.


Thu Mar 21, 2013 6:14 pm
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post Re: New map Asteroid
Rhydon wrote:
add a depth of strategy

No, it doesnt. I don't like when one team stays at fully utilited base, and other team can do nothing and just force main gates. So that, points should give team on domination posibility to easely destroy enemy buildings, and push out defender-team from it's nest. There is no way to choose some sequencing ftw, just shoot&capture points.


Thu Mar 21, 2013 7:01 pm
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