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More one map Mining Camp 2 

What i should do?
Poll ended at Sat Dec 21, 2013 7:43 pm
Remove the tunnel that leads to rescearch center. 0%  0%  [ 0 ]
Remove the tunnel that leads to tiberium field. 0%  0%  [ 0 ]
Remove both tunnel. 0%  0%  [ 0 ]
Total votes : 0

More one map Mining Camp 2 
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Diening slowly

Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post More one map Mining Camp 2
I have worked on a map to low number of players (3 x 3).
Is a bit small but i do this map in a diferente stile:

This map REALLY requires a Ăștil on game because of barracks and refinary is dont protected by Obelix.
The middle of base has some patchs like aow02 and can be protected whit turrets (if you have war factory to reach the range).
Mechs is allowed (for now i think, need a test if is good have mech on this map).
Have 3 tib fields per base on this, 2 inside of base near Obelix and other far away from base for the enemy Ăștil :P .

Ok... here is some screens


Download that here (note i dont have a lump editor to make my mapinfo i replaced aow01 sorry)

http://www.best-ever.org/wads/
and find for n-mc_aowmap.wad or download by here
http://www.sendspace.com/file/rc4kdd

Enjoy :) and sorry for my bad inglish.

Edit:
Woohoo... This map was tested online and i got a 5 x 5 players on server whit that map.
There is no erros, but the only thing of need of edit is the mechs.
if this map get include on aow please someone set no mechs on this map ok.
Thanks for everyone have tested it whit me! :D *kisses


Last edited by Protox on Sat Dec 14, 2013 7:43 pm, edited 1 time in total.



Mon Sep 30, 2013 12:01 pm
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Your local sprite tweaker
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Lead Artist

Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: More one map Mining Camp 2
Hm, interesting. Is this for the git version? Edit: Judging by the black textures, it might be.

Also pardon the slow replies, we've all kind of lost all motivation for this.


Tue Oct 01, 2013 10:05 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: More one map Mining Camp 2
Good with a smaller map.

Entrance to bases are a bit limited going out, since you can only really exit on the right side of the cliff/slope. Think it should be passable along the whole line.

Spawn rooms are non standard. Could be improved by rearranging classes in alphabetical order, or just go with a standard spawn room.

Weapon drop is great idea.


Sun Oct 06, 2013 6:18 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: More one map Mining Camp 2
This seem to play quite well. Nice work!


Thu Oct 17, 2013 11:31 am
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post Re: More one map Mining Camp 2
Hi. I think this map really needs more tunnel here. Infiltration is really too much difficult. And mech, at least guard to destroy all that sandbags at base.
Attachment:
Screenshot_1.jpg
Screenshot_1.jpg [ 227.82 KiB | Viewed 5650 times ]


Thu Oct 17, 2013 8:21 pm
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Diening slowly

Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Re: More one map Mining Camp 2
i'll see if it is possible to do and i'll come whit a new upgraded later ;)

my targets is tunnels and some other stuff of i found that is better dont say A glitch, Lucky of only me spoted it.


Fri Oct 18, 2013 6:48 pm
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Faith implies fate
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Joined: Wed Jun 22, 2011 1:23 am
Posts: 149
Location: Serbia
Post Re: More one map Mining Camp 2
I agree with tunnels which Goatsex suggested; also I think outside tiberium adjacent to the obby should be removed so enemy can control all the resources. One team fights for keeping the resources while other team fights for cutting them off. Also some narrow route behind the wf without triggering the obby should be good as well. Definitely a good map.

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Fri Oct 18, 2013 9:10 pm
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Diening slowly

Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Re: More one map Mining Camp 2
aww seriosly my map begin good everyone played and etc but after the second edition it become non playable because the guys say the map is big now ok lets solve it to my map begin played again...


Sat Dec 14, 2013 7:40 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: More one map Mining Camp 2
I propose that you test removing both tunnels and restoring old version. Not sure if this is a problem with the map or problem with change in general. but this will perhaps tell.

Problem is perhaps that some likes the new changes...

Personally I think res center tunnel is a bit over the top. So if you want to choose between the two i would gobfor that one.


Sat Dec 21, 2013 5:42 am
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