All Out War 2
http://aow2.drdteam.org/forum/

Screenshots
http://aow2.drdteam.org/forum/viewtopic.php?f=17&t=6
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Author:  Eruanna [ Mon Apr 12, 2010 8:16 pm ]
Post subject:  Screenshots

Post your screenshots here! With any luck, they will appear on the main screenshot page!

ImageImageImageImage
ImageImageImage

Author:  [CLANZOMG] [ Tue Apr 13, 2010 1:10 am ]
Post subject:  Re: Screenshots


Author:  Eruanna [ Tue Apr 13, 2010 2:16 am ]
Post subject:  Re: Screenshots

A neat screenshot, but this is from an older build of AoW when it was possible to do that. Mechs have since been disabled on that map, and it just doesn't fit on our more recent Omega project.

But a great shot, none the less! :)

Author:  Eruanna [ Tue Apr 13, 2010 8:35 pm ]
Post subject:  Re: Screenshots

Can't hardly see anything in this screenshot, unfortunately. It's pretty much big white in the middle.

Author:  Wartorn [ Tue Apr 13, 2010 9:58 pm ]
Post subject:  Re: Screenshots

Presenting the powerful image of voodoo dolls :V

Author:  Remmirath [ Tue Apr 13, 2010 10:38 pm ]
Post subject:  Re: Screenshots

Maps will feature the new MegaMorph (TM) technology:



:P

Author:  DevilHunter [ Wed Apr 14, 2010 4:46 am ]
Post subject:  Re: Screenshots

^^ That one NEEDS to be on the screenshot page :p

I'll try to get some screenshots... Just need to know of what heh.

Author:  Dusk [ Wed Apr 14, 2010 8:33 pm ]
Post subject:  Re: Screenshots

Oh my freaking..!

Is that going to be the next new map? :D

Author:  Remmirath [ Wed Apr 14, 2010 8:46 pm ]
Post subject:  Re: Screenshots

Yes :)

Author:  Dynamo [ Wed Apr 14, 2010 8:47 pm ]
Post subject:  Re: Screenshots

Yeah remmirath has done a very good job there :)

Author:  Dusk [ Wed Apr 14, 2010 9:03 pm ]
Post subject:  Re: Screenshots

Remmirath wrote:
Yes :)

Awesome. :)
Can't wait to play it.

Woo we has first page two. :D

Author:  Decay [ Wed Apr 14, 2010 9:16 pm ]
Post subject:  Re: Screenshots

Attachment:
Screenshot_Doom_20100413_183527.png
Screenshot_Doom_20100413_183527.png [ 143.98 KiB | Viewed 13470 times ]


Intense Renegade match. Virtually at a standstill, pushed through with a couple guys. I was pushing the enemy away from the entrance to no-man's land, then I got stuck in a corner with grenades and drivers exploding all around me.

Author:  Dusk [ Thu Apr 15, 2010 11:54 am ]
Post subject:  Re: Screenshots

It's "convenience". Cool screenshots.. though they do appear a little bright.

A tip for screenshots BTW: if you want to get rid of all HUD and only get a picture of the scene itself, you can do this:
Code:
screenblocks 12; chase_dist 0; chase

The CVAR screenblocks 12 is equal to setting screen size to max (i.e. the mode where you only see your weapon, no hud whatsoever)
chase_dist is a CVAR as well and specifies how far the player is being viewed at in chasecam mode. Using 0 here means have it from zero distance from player (i.e. leave the camera at player's eyes). While that sounds pointless, it clears the weapon from the screen.
chase then is a CCMD which activates chasecam mode.

Due to its nature, it does not work in online games, of course. Unless you plead Supergod/Eruanna/whoever hosts to let you use chasecam. ;P

The mode can then be deactivated with the inverse command which is:
Code:
screenblocks 11; chase_dist 90; chase

Of course, I'm assuming here you do use the HUD and not the status bar..

Author:  Eruanna [ Thu Apr 15, 2010 12:32 pm ]
Post subject:  Re: Screenshots

Screenblocks 12, unfortunately, does not eliminate ACS HudMessages, which just so happens to be the building health on the left-hand side. :(

Author:  DevilHunter [ Thu Apr 15, 2010 8:11 pm ]
Post subject:  Re: Screenshots

You can use ClearScreenshot. It gets rid of everything on the screen.. I think... Here is the code From the Skulltag Expansion pack...

Code:
alias   cleansrn   "hidescrn;wait;screenshot;playsound expansionpack/blip1;wait;resetsrn"

alias   hidescrn   "r_drawplayersprites 0;screenblocks 12;crosshair 0;show_messages 0"
alias   resetsrn   "r_drawplayersprites 1;crosshair $ep_crosshair;screenblocks $ep_screenblocks;show_messages $ep_show_messages"


Far as I know, there is a slight delay in Opengl, and in Software, its like Drop Dead FPS for a second, but after that, everything goes back to normal. Not sure what causes it, as I thought it was a bug in Zdoom, but Gez or whoever did never look into it. I almost felt like making a new topic of it, but meh.

Author:  Decay [ Thu Apr 15, 2010 11:22 pm ]
Post subject:  Re: Screenshots

A couple from today
Attachment:
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Screenshot_Doom_20100415_190735.png [ 161.54 KiB | Viewed 13456 times ]
Attachment:
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Screenshot_Doom_20100415_190351.png [ 138.82 KiB | Viewed 13456 times ]
Attachment:
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Screenshot_Doom_20100415_190232.png [ 159.84 KiB | Viewed 13456 times ]

Author:  Eruanna [ Fri Apr 16, 2010 6:46 am ]
Post subject:  Re: Screenshots

I'll get some of your guys' screenshots up soon, but I need to get a reliable shell-side thumbnail tool working before I do.

Author:  Dusk [ Fri Apr 16, 2010 1:42 pm ]
Post subject:  Re: Screenshots

Imagemagick? convert -resize WIDTHxHEIGHT input.png output.png

Author:  Nati46 [ Fri Apr 16, 2010 7:57 pm ]
Post subject:  Re: Screenshots

Sorry for the slight ignorance,but is that level remmirath posted software compatible? (It should be, Me and some other players who play AOW preety frequently use software renderer at the moment and that will be a problem for us if it isn't). Besides that it does look very nice, good work,we do need better maps in AOW indeed we do, but if it isnt software compatible It shouldn't be implemented (Atleast until 3d floors are approved in competitive modes :| ... They do seem like 3d floors but I might be wrong...)

My other PC broke down, and unfortunately the other one is of less quality so it doesnt run openGL well. That will be a problem for me (Not really in a hustle to take it to repair, I can play ST just fine with software on the other computer. I am used to software aswell so im not bothered.)

Author:  Eruanna [ Fri Apr 16, 2010 9:47 pm ]
Post subject:  Re: Screenshots

Software compatible - yes - but if it actually works in software - yet to be tested. It's on the testing list, actually. I'm hoping there won't be another map release issue like there was with AOW12.

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