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AOW16 - Unending Pain 
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Wy Hai Thar!
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Joined: Mon Apr 12, 2010 11:32 am
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Post Re: AOW16 - Unending Pain
I actually intentionally put the obelisk in an occluded and hard to reach place, to 1) decrease its effectiveness (for balance reasons), and 2) make it harder to destroy.

This map requires an actual team in order to play it well.

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Zen Sarcasm


Mon Sep 20, 2010 6:26 am
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Post Re: AOW16 - Unending Pain
I guess that's why it gets callvoted out so often..


Mon Sep 20, 2010 8:47 am
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Wy Hai Thar!
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Post Re: AOW16 - Unending Pain
It's not my fault if people can't coordinate their teams. This map played really well IIRC during internal testing though, I suppose it's because we all had actual teamwork skills. :P

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Mon Sep 20, 2010 9:28 am
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Post Re: AOW16 - Unending Pain
yeah ive witnessed a couple superamazing matches.
i was fortunate enough to have a team of like 8, everyone knew what he was doing and we had a very fierce fight over our front door
this map is rly good even on small amout of players cuz even if ref is destroyed, you can still earn xp from monsters.
and i like the security of the tib field.
its a superb map that im speechless at
well done, eruanna!!!


Mon Sep 20, 2010 1:34 pm
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Wy Hai Thar!
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Post Re: AOW16 - Unending Pain
Thank you. ^^

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Mon Sep 20, 2010 4:35 pm
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Joined: Wed Apr 21, 2010 8:21 am
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Location: South Australia
Post Re: AOW16 - Unending Pain
ah well, its not all the time you can get a good match let alone a good team.


Mon Sep 20, 2010 4:43 pm
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Post Re: AOW16 - Unending Pain
If you ask enigma, we were both involved in an hour long game of super coordinated stuff a while back. Too bad those games happen once every blue moon.

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Mon Sep 20, 2010 7:27 pm
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Joined: Tue Apr 20, 2010 3:18 am
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Post Re: AOW16 - Unending Pain
agree to above post.
sometimes there are just too many people who DONT LISTEN!!!!!!
quoting stalin, at least say ur not interested in my planning or sth, no one replying is just plain rude.


Tue Sep 21, 2010 2:45 pm
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poopies
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Post Re: AOW16 - Unending Pain
The majority of the community likes shitty, undetailed maps that work well on their shitty computers, which is why these maps are voted out of. The Omega maps are meant for 2000+ made computers, not the 1995 junk that a bunch of Doomers have.

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<Minigunner> "You have finally made it to the enemy base. You have bled out a lot, but you are still going. You plant a beacon by their War Factory, and what do you know? A little piece of metal from 10 miles away impacts your head, and you die."

<hsx3k>minigunner<?>: /o is a cool guy, he floods my console and doesnt afraid of anything
Eruanna: \o's a cooler guy, he appears whenever o/ shows up and doesn't afraid of minigunner


Sat Sep 25, 2010 11:34 pm
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Post Re: AOW16 - Unending Pain
Heh, whiches why most people vote to the spamfest AOW06, then ditch.

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Sun Sep 26, 2010 3:00 am
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Location: South Australia
Post Re: AOW16 - Unending Pain
AOW06 isn't that good for gameplay and size. It was ripped from CityInvasion D2INV1 map which is small and It always ends up as a spam fest and more. It would have been better if it was atleast ripped from a better CityInvasion map. But Aside from that, Although my laptop is 64mb shared graphics and 1.66x2 processor, it can still run all the maps well in Software. Although in GL, It is still playable, but I would get the occasional Kernel Panic.


Sun Sep 26, 2010 7:37 am
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Post Re: AOW16 - Unending Pain
A quick tip: In the back tunnels, you can crouch behind the dead prop cacodemon bodies for cover. Worked many times for me.

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Mon Oct 11, 2010 5:00 am
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Post Re: AOW16 - Unending Pain
heh, I used corpses and stuff as cover many times, It can be good if you can stay behind them.


Mon Oct 11, 2010 5:04 am
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Post Re: AOW16 - Unending Pain
Change the colors red to dark red


Can You Give An Example in how this feature Would Be Useful?

To start I would say that this map created by Eruanna is original and quite nice.
However the texture red on this map are:
1, Tiring for the eyes
2, And the color of the card is similar to the colors of the red team players, which gives an advantage for the red team.

The solution would be to put a texture dark red to stay in the area of pain while improving the gameplay.


PS: Sorry for my English and Eruanna, please. Be lenient with me :P [/quote]


Fri Jun 10, 2011 5:10 pm
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Joined: Sat Jul 03, 2010 11:03 pm
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Location: British Columbia
Post Re: AOW16 - Unending Pain
Why's this here again?


Sun May 13, 2012 9:22 pm
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