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Reduce credit flow 
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Joined: Wed Apr 21, 2010 8:21 am
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Post Reduce credit flow
Is this an improvement to an already-existing feature, or a new feature entirely?
Improvement
If an improvement, what original feature is it improving upon?
Credit Flow
How would this work?
By reducing it
Can you give an example in how useful this feature would be?
Where it currently is by default, it can make everything too easy to purchase.
I'd say reduce it by 1/2 or more. Same with harvesting. It would be the same as doubling the price of everything but easier.


Fri Sep 03, 2010 12:31 pm
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Post Re: Reduce credit flow
Agreed. Prices are negligible and are very easily obtained when harvesting / credit flow, It is starting to get ridiculous from all of the low costs etc. One game I had over 55k credits at the end of the game, after buying many juggernauts / classes and such. I always have heaps of spare cash after a game unless I'm on a team which is totally dominated. I agree with reducing it by atleast 1/2, and maybe doing several few adjustments to make it firm and not too low if it gets to that point.

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Fri Sep 03, 2010 1:28 pm
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Post Re: Reduce credit flow
55?? wow nice :mrgreen:

I had yesterday somewhat above 22k. But that was because I was the whole match a juggernaut on AOW12 (Hell March)

But to the topic, I'm unsure if I would like it.


Fri Sep 03, 2010 1:52 pm
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Post Re: Reduce credit flow
2 creds/sec
4 with mini ref
start with 200 creds

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Fri Sep 03, 2010 2:12 pm
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Post Re: Reduce credit flow
sure.

Code:
2 creds/sec
+2 extra with mini ref
1 cred/sec with either Research Center or Refinery Down
0 creds/sec with both down.
start with 200 creds


Maybe have one of those building have more health.


Fri Sep 03, 2010 3:08 pm
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Post Re: Reduce credit flow
Otherwise would like that but it should be 1 cred/sec if Refinery down and no effect from Research Centre..


Fri Sep 03, 2010 3:35 pm
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Post Re: Reduce credit flow
-=Dark-Slayer=- wrote:
0 creds/sec with both down.
start with 200 creds[/code]


This is normally a good idea and a logical sense. But on the other hand that team can surrender then, because it wont last long that the team then can only use free classes^^


Fri Sep 03, 2010 4:01 pm
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Post Re: Reduce credit flow
How bout (and this is fucking crazy!!!11) that 2 cred flow just doesn't stop no matter what building is destroyed?????????????????????????????

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Fri Sep 03, 2010 4:37 pm
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Post Re: Reduce credit flow
Stalin wrote:
2 creds/sec
4 with mini ref
start with 200 creds


Sounds like an old Gamma version without the mini ref to me. I think

$3/s
6 with mini ref
start with 200 creds

is good.

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Fri Sep 03, 2010 4:58 pm
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Post Re: Reduce credit flow
Stalin wrote:
How bout (and this is fucking crazy!!!11) that 2 cred flow just doesn't stop no matter what building is destroyed?????????????????????????????

At least a destroyed Refinery should hardly decrease the flow. Would be strange if not.


Fri Sep 03, 2010 5:08 pm
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Post Re: Reduce credit flow
De-M-oN wrote:
Stalin wrote:
How bout (and this is fucking crazy!!!11) that 2 cred flow just doesn't stop no matter what building is destroyed?????????????????????????????

At least a destroyed Refinery should hardly decrease the flow. Would be strange if not.
Destroyed refinery = no more harvesting = less credits

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Fri Sep 03, 2010 5:19 pm
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Post Re: Reduce credit flow
How about No income, No harvesters, Only way to get credits is find them on the floor and kill players. /just throw it in


Fri Sep 03, 2010 5:25 pm
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Post Re: Reduce credit flow
That's how it was before the new credit system, and it was rageworthy. Why don't we just host gamma if we're going to do that?


Fri Sep 03, 2010 5:31 pm
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Post Re: Reduce credit flow
-=Dark-Slayer=- wrote:
How about No income, No harvesters, Only way to get credits is find them on the floor and kill players. /stupid

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Fri Sep 03, 2010 5:39 pm
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Post Re: Reduce credit flow
-=Dark-Slayer=- wrote:
How about No income, No harvesters, Only way to get credits is find them on the floor and kill players. /stupid /RRRAGE

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Fri Sep 03, 2010 5:44 pm
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Post Re: Reduce credit flow
-=Dark-Slayer=- wrote:
How about No income, No harvesters, Only way to get credits is find them on the floor and kill players. /just throw it in


That I would totally dislike :)

Because I like that very much with the tiberium. It reminds on c&c and also it is a great idea :)

@Stalin: But thats not big enough decrease in money flow ;)


Fri Sep 03, 2010 6:12 pm
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Post Re: Reduce credit flow
:D I <3 that idea. Just make it so that backpacks spawn more frequently, and give $45-$65.

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Fri Sep 03, 2010 7:02 pm
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Post Re: Reduce credit flow
You guys might like the idea of reduced credit flow now - but just remember - it was increased in the first place because games took way too long with credit flow as it was before.

Whatever problem you're trying to solve by reducing the credit flow - it probably won't work. I would go about it a different way, if I were you. But meh, I really don't care that much. I just don't see any merit to this, that's all.

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Fri Sep 03, 2010 9:08 pm
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Post Re: Reduce credit flow
How said. Im unsure about it also if I would like it, if the flow is decreased. I really like it how it is atm :>


Fri Sep 03, 2010 9:47 pm
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Post Re: Reduce credit flow
I prefer to keep the credit flow as it is and reduce the power or effect or whatever else of classes / mech / whatever else


Sat Sep 04, 2010 9:28 am
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