View unanswered posts | View active topics It is currently Wed Oct 23, 2019 11:33 pm



Reply to topic  [ 7 posts ] 
Mines anti-mechs 
Author Message
User avatar

Joined: Tue Feb 15, 2011 5:15 pm
Posts: 48
Location: France
Post Mines anti-mechs
Is this year to year improvement Already-existing feature, or a new feature Entirely?

New Feature

How Would this work?

This would be the utility guy and Demolisher expert who can lay mines anti-mech.
The utility guy can invoke them one by one for $ 100 and with the same construction time as five anti-personnel mines.
The Demolisher expert can place one by one as anti-personnel mines, but his stock will be 2 mines.

Each mine will inflict 500 damage to a mech.
In all, we can place a total of 10 mines against the mechs


Sun Jun 19, 2011 12:52 pm
Profile
User avatar

Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Mines anti-mechs
Mines are small and maps are big. However they can be used to block tunnels like ones in AOW04. Engineers can simply disarm them. I dunno, sounds useless. This would have bigger chance of approval if maps were different.


Sun Jun 19, 2011 4:06 pm
Profile
User avatar

Joined: Tue Aug 10, 2010 12:32 pm
Posts: 173
Post Re: Mines anti-mechs
Is Mass driver, plasma cannon, minigun alt-fire, gauss Alt-fire, Mass Driver guy CLASS who does MORE damage to mechs, not enough Anti-mech weaponry? :evil:

_________________
*insert trollface.jpg here*

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

Music project back up : Needing a new host.


Sun Jun 19, 2011 4:13 pm
Profile
User avatar

Joined: Tue Feb 15, 2011 5:15 pm
Posts: 48
Location: France
Post Re: Mines anti-mechs
Konda' wrote:
Mines are small and maps are big. However they can be used to block tunnels like ones in AOW04. Engineers can simply disarm them. I dunno, sounds useless. This would have bigger chance of approval if maps were different.


Make mine bigger than their counterpart, and on large maps such cayon sands, large mines can have mechs easily because the paths that wind cayon are narrow.
But on the other maps, you can lay mines at the entrance to the base to prevent the enemy rush.


Sun Jun 19, 2011 5:12 pm
Profile

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Mines anti-mechs
Espio wrote:
Is Mass driver, plasma cannon, minigun alt-fire, gauss Alt-fire, Mass Driver guy CLASS who does MORE damage to mechs, not enough Anti-mech weaponry? :evil:

^

Rejected.


Sun Jun 19, 2011 5:43 pm
Profile WWW
Used to be Stalin
User avatar

Joined: Mon Apr 12, 2010 11:49 pm
Posts: 508
Post Re: Mines anti-mechs
Espio wrote:
Is Mass driver, plasma cannon, minigun alt-fire, gauss Alt-fire, Mass Driver guy CLASS who does MORE damage to mechs, not enough Anti-mech weaponry? :evil:
No.

_________________
Primarily a Chem Abuser

Quote:
<Mobius>It's a pity Stalin can't use his rage as fuel
<Mobius>He could fly to the moon with it


Mon Jun 20, 2011 1:11 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Mines anti-mechs
Guys guys guys we shud totally liek add triple mininuke mines that effect only juggernauts lolololo but you can only buy one and it costs 3000 this shud stop mechspamm rite


Mon Jun 20, 2011 2:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.