[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
All Out War 2 - View topic - New armor system looks unbalanced and destructive
View unanswered posts | View active topics It is currently Sun Jan 24, 2021 12:09 am



Reply to topic  [ 31 posts ]  Go to page 1, 2  Next
New armor system looks unbalanced and destructive 
Author Message
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post New armor system looks unbalanced and destructive


Thu Feb 16, 2012 2:28 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive
Sup TeaTime.

Anyways, no one is going to "flame" you, they will only voice their opinions versus yours. Keep that in mind as you read the rest of this.

Say what you wish about the armor system, though its effectiveness in countering certain classes over others and encouraging class diversity to effectively support other teammates's weaknesses and simplifying over 50 different armor types and upgrades previously into a streamlined system is a step up from before. It discourages "lone wolf" play because a single player without support can be taken care of with the proper counter. A varied-class group is much harder to take down. I do say the strengths and weaknesses of each are exaggerated a bit, but I had no say in that, so whatever.

As for fire itself, I do agree that it's all too common around the battlefield in places that don't even make sense (why does plasma cannon leave fluorescent electrical "fire" instead of laser damage plasma decays?) and that reducing the sheer amount of fire everywhere due to explosions would help out an issue such as this. It would also reduce the amount of FPS and ear rape from so much fire burning at the same time. Rocket launchers and mech rockets certainly don't require fire decays, while the artillery cannon is iffy. The rest seem fine to make fire, if only for a second or two after explosion as the explosion's heat dissipates.

As for Harvesters, well, if we reduce the overwhelming number of fire sources in the game, hopefully it won't have such a large impact on such classes. Personally, I don't think it'd hurt to make the tiberium rifle more useful to make chemproof worthy. The making of fireproof armor in spawn being overwritten by the class you choose was an honest oversight and Dusk has already fixed it.

Massdriver jumping is all fine and dandy. It's handy for all classes, save for chemical based ones that are weak to fire. If artillery cannons didn't spawn fire, that'd fix that. I'm all for creative harvesting but it's not like you could jump more than a few times as a harvester anyway without burning to death. Not much has changed there. Harvesters are best protected, and have always been designed from the ground up like so in AOW and all CNC games. Just be happy you even have a gun to shoot back with, CNC harvesters sure don't. Escort them and protect their grounds in the name of teamwork. I'd still rather have the artillery just not spawn fire (its damage is already pretty damn good).

As for those terrible, selfish Utility Guys you mention: perhaps they're too busy fending off stealth attacks and maintaining the defenses in the wake of stealth attacks. Being a Utility guy is hard, as you know, and keeping an eye on the chat all the time while you're actively rebuilding turrets and mines that just keep getting blown up can slip one's mind. Utils often have more urgent matters to take care of than to "make you personal gifts".

All in all, the good thing about betas is we can change things, and the entire point is to see how a certain addition fares in a wide playtest other than a select few. Thanks for being above 90% of the community and actually giving direct feedback here instead of ranting in the ingame chat. It's much more useful to us.

EDIT: Turns out that in the last stable public release, harvesters took 1.5x damage from fire. For some reason they now take 2x. That could be the cause of your concern and personally, I disagree with that change myself. Thanks Eric.


Thu Feb 16, 2012 3:31 am
Profile
User avatar

Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: New armor system looks unbalanced and destructive
All the ways you could get the fireproof armor before pretty much derailed the poor flamethrower guy. And anything that caused flames. Because, y'know, fire is meant to burn. It made me "speechless" (but ok I recovered now LOLOLOLOL) after seeing that 90% of players could walk right through a firestorm without being hurt at all. Flames were so useless before. And now you don't like the fact that we made a gun actually useful. The flames spawned by rockets, mass driver shells, and other explosive projectiles are not spawned a lot, and are pretty easy to evade.

As for the massdriver jump thing, if I am correct, it speeds up harvesting, and harvesters are slow for a reason. Any type of boosted harvesting will make the team drown in money more quickly, which is one of our major economy issues. And I agree that massdriver is useless too. It has been derailing the rocket launcher for a very good while. Until now, when rockets are actually useful, and I've yet to see complaints about that.


Thu Feb 16, 2012 8:34 am
Profile

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: New armor system looks unbalanced and destructive


Thu Feb 16, 2012 10:50 am
Profile WWW

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive
Nah, the only reason I think it's iffy to have most explosives spawning large amounts of fire is that it makes such weapons quite effective against both laser and chemical classes since they have both explosive and fire damagetypes.

But in that writing about excess fire I forgot that fire afterburn doesn't kill enemies anymore, so I suppose it's not all bad. Eric tested, and a single flamethrower puff actually nearly kills a harvester :v That is what I meant by the exaggerated polarization, though I'm not really against the rest. Maybe instead of 60% resistance to your own type and 160% total damage from your class's weakness (and that's like grade 2 armor), it could be toned down to 50%/150% or even 40%/140% which could be tested in experimental patches. Good thing is, these are much easier things to edit with the standardized system than beforehand.


Thu Feb 16, 2012 11:33 am
Profile
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post Re: New armor system looks unbalanced and destructive


Thu Feb 16, 2012 2:24 pm
Profile
User avatar

Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: New armor system looks unbalanced and destructive
Okay, (1) I don't really have a say in how development proceeds, and (2) I'm not too vexed about it because I only play AOW once in a blue moon, but...

I'm pretty certain that in the vast majority of sci-fi settings, plasma weapons do damage because they are SUPERHEATED, not because they are electrically charged. But who cares about "sci-fi" realism, (or consistency).

If I ever actually (first start and then) finish the 9000 projects that I have, then I will give you an ACS menu where you can mix and match armor/weapons/speed/health/powerups/skills at a price.


Fri Feb 17, 2012 12:00 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive


Last edited by atac on Fri Feb 17, 2012 11:20 am, edited 1 time in total.



Fri Feb 17, 2012 1:14 am
Profile

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 10:14 am
Profile WWW
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post Re: New armor system looks unbalanced and destructive


Last edited by Joe on Fri Feb 17, 2012 11:41 am, edited 1 time in total.



Fri Feb 17, 2012 11:20 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive
Wasn't really going for realism, just logic. Leftover plasma is still plasma, lol. This is AOW that has rocket boot minigunners and walking tanks with lightning cannons, it's not supposed to be hyperrealistic. Even still basic logic is a factor. Not that it's a game breaking issue in the first place, it's just an interesting point.

Now, about that completely new armour rewrite. What are the benefits over the longstanding system, gameplay wise?

By the way, a coilgun/gauss gun isn't to be confused with a railgun. Just from seeing the coils around the barrel (at least, the original one before Blox redrew it) is a pretty clear indicator of that. The two names are usually used interchangably in the gaming world anyway, so it doesn't need a correction either way.


Last edited by atac on Fri Feb 17, 2012 11:44 am, edited 1 time in total.



Fri Feb 17, 2012 11:40 am
Profile
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post Re: New armor system looks unbalanced and destructive
My last post wasn't really a suggestion ;)
Rather a listing for the sake of realism.
I'm for fun not realism. (what would I become if I did a realistic mass driver jump ? :lol: )


Fri Feb 17, 2012 11:43 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 12:35 pm
Profile
User avatar

Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 1:00 pm
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: New armor system looks unbalanced and destructive
We've kind of moved past the fire debate. But now that every class/element has a very prominent duality to them like chem and fire do, it's important to get the numbers right so no big gamebreakers happen.

P.S. A single flamethrower puff takes a harvester down to like 20 hp after the afterburn is done. Rofl. Maybe it should just get normal chemproof armour.


Fri Feb 17, 2012 1:13 pm
Profile
User avatar

Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: New armor system looks unbalanced and destructive
This should have been noticed back when Dusk was adding the new armor system as a feature suggestion, but I guess we couldn't really do the maths with so much classes, especially when we just wanted to get rid of the old one.
Anyway, I instakilled thetis with one homing rocket. The explosion did a lot of damage, and the fire finished him. Whatever that class was, it needs a revision. (I'm not too sure, but he could have had lower HP or something, we need to ask him)
Although, we need to be careful about revisions. I don't want tanks again.


Fri Feb 17, 2012 1:17 pm
Profile
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 1:18 pm
Profile
User avatar

Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: New armor system looks unbalanced and destructive
Fire may be present, but the extra projectiles that produce fire do not procude fire on a large radius. In fact, the radius of fire production by projectiles is 32 max. Only C4 produces a lot of fire, but C4s are not seen as often as other projectiles.
EDIT: Speaking of fire vs chem, I agree with you. I was once a flamethrower guy and someone managed to get me from full hp to around 20 hp with 2 shots of the tiberium autorifle. If it was chemsprayer vs flamethrower that caused this much damage to both classes only, it could be accepted, because both weapons don't have a far range and aren't that hard to dodge. But other chemical variants such as the tiberium autorifle are a problem. Especially now that the projectiles are faster than before.


Fri Feb 17, 2012 1:20 pm
Profile
User avatar

Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 4:12 pm
Profile
User avatar

Joined: Tue Nov 29, 2011 7:49 am
Posts: 46
Post Re: New armor system looks unbalanced and destructive


Fri Feb 17, 2012 6:14 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 31 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.