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[Bored] AOW Mythbusters 
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Post [Bored] AOW Mythbusters
Sorry if you hate this, but boredom can make me do this.

----- Confirmed
----- Some conditions apply
----- Busted

MYTH

*You can repair the caches that a Utility Guy makes.
*The Stealth-Sniper Rifle is stronger than the regular one.
*The 50mm on the Mass Driver weapon is identical to the one the Titan shoots
*Fists automatically lock to the nearby Actor.
*Sandbagging the Ion/Nuke can reduce the damage or negate it
*You can repair faster by walking closer, as the splash damage of the repair gun will help.
*The Powerup cache that the utility guy makes negates the purchaseable upgrade
*It is impossible to hurt MTC's with flashbangs
*The Plasma Cannon primary damage splash does no extra damage than the Alternate fire.
*You lose your extra speed during Stealth when you are hit (eg flashbangs)
*You are affected by flashbangs even though you are behind a wall
*The MCT's are not resistant to fists
*Fists are stronger than pistols
*Stairs will be destroyed if they come in contact with razor wires
*Increased Firepower affects the Bomb Squad Gun / Repair Gun / Enhaneced Repair Gun
*Demoralization affects the Bomb Squad Gun / Repair Gun / Enhaneced Repair Gun
*Placing steps under doors causes them to be 'pushed' downwards.
*Planting C4 Proxies very close to an MCT and then repairing it (Bomb Squad Gun), can damage MCT.

Yea. I'm bored.

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Last edited by lawa001 on Fri Oct 15, 2010 11:27 pm, edited 17 times in total.



Fri May 14, 2010 3:06 am
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Post Re: [Bored] AOW Mythbusters
I've got one:

MYTH
*The enhanced repair gun is more effective disarmer than the normal one is.


Fri May 14, 2010 9:12 am
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Post Re: [Bored] AOW Mythbusters
lawa001 wrote:
MYTH


lawa001 wrote:
*You can repair the caches that a Utility Guy makes.

arezey wrote:
*The enhanced repair gun is more effective disarmer than the normal one is.

Do you have any proof of these?

Back it up with DECORATE code or something - because I doubt these are myths.

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Fri May 14, 2010 12:46 pm
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Post Re: [Bored] AOW Mythbusters
Sure.

Code:
ACTOR RepairGun : AOWWeapon
{
...
        REPG B 2 bright A_FireBullets(2.0, 2.0, 1, -5, "RepairGunPuff", 0, 350)
...
}

actor RepairGunDisarm2 : FastProjectile
{
...
    TNT1 A 5 A_Explode(8,64)
...
}

ACTOR Enhanced-RepairGun : RepairGun
{
...
        REPG B 1 bright A_FireBullets(2.0, 2.0, 1, -5, "EnhancedRepairGunPuff", 0, 600)
...
}

actor RepairGunDisarm : FastProjectile
{
...
    TNT1 A 5 A_Explode(5,64)
...
}


Well it's a *bit* more effective, but not much though.


Fri May 14, 2010 9:29 pm
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Post Re: [Bored] AOW Mythbusters
That's the point. We're not sure hence the name MYTH. Also, the wiki states that at repairing C4's , they both repair the same. I'd like to show it, but I have to go.
Also, can't we just do field tests VIA single player.

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Fri May 14, 2010 9:49 pm
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Post Re: [Bored] AOW Mythbusters
myth:
can repairgun and adv repairgun and medic gun repair mechs?
(cuz i distinctly remember voltlock telling me they couldnt)


Mon May 17, 2010 10:37 am
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Post Re: [Bored] AOW Mythbusters
To leehiufugn911:

NO.

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Mon May 17, 2010 8:57 pm
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Post Re: [Bored] AOW Mythbusters
why?


Mon May 17, 2010 11:49 pm
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Post Re: [Bored] AOW Mythbusters
http://skulltag.net/forum/viewtopic.php ... &start=860

Wartorn wrote:
MytiS wrote:
Is there a way for a player to repair a mech?

No.

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Tue May 18, 2010 2:36 am
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Post Re: [Bored] AOW Mythbusters
I wonder how upset people will get if I said mechs will be repairable in the next version...

They can pick up items too...

Yeah, I finally decided to go through with that and do it. It seems to work quite fine, from what I've seen, but it will require some online testing to be sure.

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Tue May 18, 2010 3:07 pm
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Post Re: [Bored] AOW Mythbusters
I'm immune to sarcasm. I wouldnt like a kamikaze Juggernaut.

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Tue May 18, 2010 9:11 pm
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Post Re: [Bored] AOW Mythbusters
Nightfall wrote:
I've got one:

MYTH
*The enhanced repair gun is more effective disarmer than the normal one is.


It should be much faster, because I tried it one time with the normal one and I wasnt able to disarm it in 30 seconds xD

@lawa001: I rather dont like Iron Curtain Juggernauts xD I have seen such 2 times^^
But it must be cool feeling to get such luck^^. I didnt had that before, but also I step seldom to never on a crate when I'm a juggernaut, because the chance to a bad crate is too risky for me.^^


Sat Sep 04, 2010 4:40 pm
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Post Re: [Bored] AOW Mythbusters
De-M-oN wrote:
Nightfall wrote:
I've got one:

MYTH
*The enhanced repair gun is more effective disarmer than the normal one is.


It should be much faster, because I tried it one time with the normal one and I wasnt able to disarm it in 30 seconds xD


The ERG only fires a repair gun shot once every 2 shots. So even though it's faster, it's not that much faster. True - it IS faster, and that makes a difference - however, the bomb squad gun is still far more effective by a long shot.

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Sat Sep 04, 2010 6:16 pm
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Post Re: [Bored] AOW Mythbusters
Eruanna wrote:
however, the bomb squad gun is still far more effective by a long shot.


That definitely. I also mostly take that one. Because the Repair Guns are too slow for me and the bomb squad gun is by far faster. But that makes sense when its an demolitions expert for 550$ :)


Sat Sep 04, 2010 6:49 pm
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Post Re: [Bored] AOW Mythbusters
Technically a bump, but did you know that you could repair the caches?

Method of testing:

Three moderately spaced out caches on one side (super), three on the other

Results for no repair gun, handgun primary fire:

With NO Repair 1: 80 Shots
With NO Repair 2: 81 Shots
With NO Repair 3: 78 Shots

Now, for the repair ones, I shot 40 times (half), and then used enhanced repair gun for about ten seconds (I used automap counter):

With Repair 1: 40 + 250 = 290 Shots
With Repair 2: 40 + 248 = 288 Shots
With Repair 3: 40 + 247 = 287 Shots

Don't believe me? Try it out.

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Sun Sep 26, 2010 5:54 pm
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Post Re: [Bored] AOW Mythbusters
Wow... does that mean that caches are spawned with just ~1/3 health? :?


Sun Sep 26, 2010 8:01 pm
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Post Re: [Bored] AOW Mythbusters
Dunno, but probably that they can go over their initial limit.

Ok, did the crates + rep gun:

Enhanced C4's + Regular Repair Gun + NO crates

7S
7S
7S

Enhanced C4's + Regular Repair Gun + Firepower Increase Crate

7S
7S
7S

Enhanced C4's + Regular Repair Gun + Demoralization

12S
12S
12S

Well well, what do you know, it really does affect it.

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Sun Sep 26, 2010 10:35 pm
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Post Re: [Bored] AOW Mythbusters
Quote:
actor DemoralizationDamagePower : PowerDamage
{
damagefactor "FistRed", 0.75
damagefactor "FistBlue", 0.75
damagefactor "BulletRed", 0.75
damagefactor "BulletBlue", 0.75
damagefactor "RifleRed", 0.75
damagefactor "RifleBlue", 0.75
damagefactor "ExplosionRed", 0.75
damagefactor "ExplosionBlue", 0.75
damagefactor "FireRed", 0.75
damagefactor "FireBlue", 0.75
damagefactor "ChemicalRed", 0.75
damagefactor "ChemicalBlue", 0.75
damagefactor "LaserRed", 0.75
damagefactor "LaserBlue", 0.75
damagefactor "RazorWireRed", 0.75
damagefactor "RazorWireBlue", 0.75
damagefactor "ExplosionMechRed", 0.75
damagefactor "ExplosionMechBlue", 0.75
damagefactor "TimeRed", 0.75
damagefactor "TimeBlue", 0.75
damagefactor "Disarm", 0.75
damagefactor "Flash", 1.0
damagefactor "Superweapon", 0.75
damagefactor "SuperweaponIon", 0.75
damagefactor "Slime", 1.0 //Mines
damagefactor "MassDriverRed", 0.75
damagefactor "MassDriverBlue", 0.75
damagefactor "Mechstomp", 0.75
damagefactor "Monster", 0.75
}


Quote:
else if(Crate == 4 || Crate == 22)
{
DisplayMessageLocal ("You got the \ckFirepower Upgrade crate!", 0);
LocalAmbientSound("powerup/dama",255);
GiveInventory("Grade4Damage",1);
Log(n:0, s:" gets FirePower Upgrade crate.");
}

Quote:
actor PowerGrade4DamagePower : PowerDamage
{
damagefactor "FistRed", 1.2
damagefactor "FistBlue", 1.2
damagefactor "BulletRed", 1.2
damagefactor "BulletBlue", 1.2
damagefactor "RifleRed", 1.2
damagefactor "RifleBlue", 1.2
damagefactor "ExplosionRed", 1.2
damagefactor "ExplosionBlue", 1.2
damagefactor "FireRed", 1.2
damagefactor "FireBlue", 1.2
damagefactor "ChemicalRed", 1.2
damagefactor "ChemicalBlue", 1.2
damagefactor "LaserRed", 1.2
damagefactor "LaserBlue", 1.2
damagefactor "RazorWireRed", 1.2
damagefactor "RazorWireBlue", 1.2
damagefactor "ExplosionMechRed", 1.2
damagefactor "ExplosionMechBlue", 1.2
damagefactor "TimeRed", 1.2
damagefactor "TimeBlue", 1.2
damagefactor "Disarm", 1.0
damagefactor "Flash", 1.0
damagefactor "Superweapon", 1.0
damagefactor "SuperweaponIon", 1.0
damagefactor "Slime", 1.0 //Mines
damagefactor "MassDriverRed", 1.2
damagefactor "MassDriverBlue", 1.2
damagefactor "Mechstomp", 1.2
damagefactor "Monster", 1.2
}


go figure.


Mon Sep 27, 2010 2:07 pm
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Post Re: [Bored] AOW Mythbusters
It can be changed if you want it to be... but do figure this.

A demoralized engineer would take longer than other engineers to disarm a bomb, don't you think? :) Call in your computer repair dude and start tossing nasty insults at him and see if he'll still fix your computer quickly.

And since you could technically call the weapon enhancement a technological enhancement, it probably wouldn't affect an engineer's ability to skillfully disarm a bomb. Again - you can change that if you want, it's just my opinion.

Sometimes minor oversights work just the way they should. Is balance really that important that every single inch of the game must be changed and lose whatever little realism you have left, in order to make things 'fair'?

If you're going for balance changes, I'd focus on much bigger targets at the moment. :) For example, taking out the machine gun's alt fire simply was not necessary.

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Mon Sep 27, 2010 5:59 pm
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Post Re: [Bored] AOW Mythbusters
When you can eat as a human ~30 LRM-20 Rockets, then yeah :mrgreen: thats perfect realism :mrgreen:

But it is of course good idea on some points to consider back realism.

But on this case I'm unsure what I would like better, so I'm neutral with it :)


Mon Sep 27, 2010 7:58 pm
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