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Problem on the very begining 
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Faith implies fate
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Joined: Wed Jun 22, 2011 1:23 am
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Post Problem on the very begining
Because lot of players are playing only for frags, on the same begining they take machine gunner, SSG class or rifle man and start rushing to enemy base attacking miners.

I don't have much money. I have already taken 1-2 crystals to reffinery. Enemy cut off tiberium field from my team.
This is frustrating part because if I take non-harvesting class to fightback I can be killed or although I killed attacker more in groups will come. Then you got stuck playing this on the same begining, people start leaving and giving up, snipers and commandos soon appears soon.

I think that orca can save the problem for a while but if it's non-mech map with War Factory on the top and rest of the base underground (that's only one particular map I hate).

Write your ideas. Thanks..

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Tue Jun 28, 2011 4:52 am
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Post Re: Problem on the very begining
l2defend
l2useweps
l2teamwork
l2-add-utility-defenses-to-tib-field-as-well
.


Tue Jun 28, 2011 3:17 pm
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Post Re: Problem on the very begining
As with all "OP" tactics, use it yourself.


Tue Jun 28, 2011 9:09 pm
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Post Re: Problem on the very begining
Learn to SSG

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Wed Jun 29, 2011 3:09 pm
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Post Re: Problem on the very begining
And if the enemy has ranked up Commanderps? SSG does not one-shot many people and lolgattling often overpowers it.

EDIT: Oh, the beginning. Hurrrr


Last edited by atac on Thu Jun 30, 2011 11:33 pm, edited 1 time in total.



Wed Jun 29, 2011 8:42 pm
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Post Re: Problem on the very begining
i dont think there are many commandos in the beginning....

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Thu Jun 30, 2011 11:47 am
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Post Re: Problem on the very begining
SSG and a Tib Rifle ftw :D

Or buy a wolverine ;>


Thu Jun 30, 2011 1:03 pm
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Post Re: Problem on the very begining
Decay wrote:
i dont think there are many commandos in the beginning....

orly


Thu Jun 30, 2011 1:39 pm
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Post Re: Problem on the very begining
About 2 minutes averaged into every game, it turns into fragfagging

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Thu Jun 30, 2011 5:28 pm
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Post Re: Problem on the very begining
Oh god guys, stop fragging. FOR THE LOVE OF GOD STOP. THIS ISN'T DOOM, THIS IS AOW. THE ONLY FRAGS WE NEED TO GET ARE MECHS AND BUILDINGS.

Seriously guys stop fragging each other, this definitely isn't the point of the game!

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Thu Jun 30, 2011 7:17 pm
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Post Re: Problem on the very begining
Let's take a look interpretation of story on enemy side:

But if you are good player you should make this problem and put opponenents in this situation as soon as possible right ? So they can't harvest, their buildings are blowing up, and snipers are attacking from hills. As soon it's aow it's still doom somehow and if it's doom it's fragging. Just simple fragging and insanely fragging won't do much but if you cut off important key points from opponent by fragging they are stucked for good.

On allied side it's swearing and giving up and team is on compensation. I just wanted to put and other part of the story in my mind.

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Fri Jul 01, 2011 5:19 am
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Post Re: Problem on the very begining
Konda' wrote:
l2teamwork

Blame the playerbase.


Fri Jul 01, 2011 10:19 am
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Post Re: Problem on the very begining
The most horrible initially of game, it is the snipers. Because you have no many of HP and you make an easy target. In maps such as "Glacier" where even the whole base is visible by the snipers, it is impossible to go out of a building without taking itself a bullet then go to harvest it is suicide.


Fri Jul 01, 2011 12:00 pm
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Post Re: Problem on the very begining
Yeah, the maps' structure needs to be different too.


Fri Jul 01, 2011 5:12 pm
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Post Re: Problem on the very begining
Map 20 is a perfect example for the good maps, because there is not many campers, not many stealth there is very much moves, much fun and the beginning is simple. But the problème is that there is not mech.


Fri Jul 01, 2011 6:55 pm
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Post Re: Problem on the very begining
Turel wrote:
Map 20 is a perfect example for the good maps, because there is not many campers, not many stealth there is very much moves, much fun and the beginning is simple. But the problème is that there is not mech.

I prefer mechless maps anyways. Mechs suck for gameplay. I like how it takes skill to take down the obelisk/whatever building than throwing 5 juggs, madcats and titans at them.

Aow20 does indeed suffer from camping though.


Sat Jul 02, 2011 4:32 am
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Post Re: Problem on the very begining
In the map 20 take chem warrior and you haven't got campers.


Sat Jul 02, 2011 10:57 am
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Post Re: Problem on the very begining
Depends on how any snipers and other such classes they have. You'd be suprised at how many people are strong enough to withstand several chem nades, or being able to pick you off before even getting a grenade fired.


Sat Jul 02, 2011 9:09 pm
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