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Misaligned Textures, HOMs, Post em here 
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
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Post Misaligned Textures, HOMs, Post em here
Original Topic Cleaned.

Metal wrote:
Template:
Code:
Map:
Screenshot:
Coords:
Software/OpenGL:


For Coords, use idmypos 1

One hom/misaligned texture PER POST. If you have more than one, make a new post. If your post becomes "Struck out", that means it's been fixed.

Pictures must be Spoilered.


Fri May 27, 2011 12:37 pm
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Joined: Tue Dec 04, 2012 3:22 pm
Posts: 12
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Post Re: Misaligned Textures, HOMs, Post em here
Map: AoW06



Coords:
Blue base:
X -643
Y -1663
Z -16
Red base:
X 2850
Y 1994
Z -16

OpenGL


Fri Jan 04, 2013 7:56 pm
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