View unanswered posts | View active topics It is currently Tue May 21, 2019 8:37 pm

Reply to topic  [ 5 posts ] 
AOW2 - r1627 
Author Message

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post AOW2 - r1627
I'm trying to get some testing for revision 1627 of AOW later today.
Files: and

This is not the release itself, the idea is to hunt for bugs online. After the test run, I will include the map into trunk assuming nothing's critically wrong with it, iron out the bugs and release the new version. This time it ought not be a disaster.


Pre-r1601 changes:
- Replaced Stealth Sniper with Kamikaze class [Nightfall]
- aow_surrendermode now properly shows up as a cvar [Eruanna]
- Made red laser chaingun sprites less... brown. [Minigunner]
- New Utility Gun graphics and code for them [Minigunner, Nightfall]
- Forced a client-side delay in the insanity guy's plasma pistol fire state. Hopefully this will fix the "double-ball" problem. [Eruanna]
- Remote C4s now self-disarm if its planter refills or dies [Nightfall]
- Caches now check to see if players can see them on spawn. If not, they destroy themselves. [Eruanna]
- AOW06 - Disabled Mechs for this map [Metal]
- Added new Self Heal, based on the code and resources by Xaser [Dark Slayer, Nightfall]
- Plasma rifle can no longer overheat 6% at once. [Nightfall]
- Optimized the Intel HUD bandwidth-wise with yet another revamp. Much better this way. [Nightfall]
- Timed and Remote C4 are no longer affected by Tiberium Crystals [Nightfall]
- Added Qent's surrender edits [Nightfall]
- Clientsided the Ion Cannon Beacon effects in effort to reduce bandwidth usage [Nightfall]
- Made regenerator check code more sensible. Also if regenerator fails to spawn, the game no longer assumes it has been built. [Nightfall]
- Kamikaze can no longer harm own buildings [Nightfall]
- Clientsided flame effects for bandwidth reduction [Nightfall]
- Precision turret projectile damage buffed from 10 to 18 [Nightfall]
- Utility Guy's Full Refill pack now refills Remote C4 and elemental grenades [Nightfall]
- Added juggernaut counter to plasma cannon / time cop checker [Eruanna]
- Revamped Plasma Cannon code - red plasma cannon balls are now red [Nightfall]
- Utility Gun now bobs [Nightfall]
- Mini Refinery's marker's size now matches that of the Mini Refinery itself [Nightfall]
- Renamed Plasma Rifle from AOWPlasmaRifle to PlasmaGun - consistency is good [Nightfall]
- Chem actors upscaled [Minigunner]
- Shotgun is now a tad stronger [Nightfall]
- Jumpjet gun accuracy is now that of regular gattling gun [Nightfall]
- Gauss rifle primary puff, laser rifle and laser chaingun puff is now displayed as a voltage spark instead of the old dumb bullet puff [Nightfall]
- In-field teleportation now attempts ten times before giving up instead of just trying to teleport once. [Nightfall]
- Disabled mechs and removed airstrikes on AOW07 [Nightfall]
- Removed the annoying ambient bug sound. [Nightfall]
- Powerup crates and Tiberium sound actors now spawn map markers - locations of Tiberium and Powerup Crate now show up on the automap [Nightfall]
- Mini-Ravens are now immune to own team Razor Wires [Nightfall]
- Laser Chaingun's visual rails no longer leave puffs [Nightfall]
- Revamped Timed C4 and added an explosion flame cluster for visual [Nightfall]
- Gauss rifle Alt-Fire buffed from 110 to 160. MechPlayer_OrcaVTOL goes down in 5 hits. [Nightfall]
- Added Floating Platforms to Utility Gun [Nightfall]
- Turrets and caches can now stand on steps [Nightfall]
- New map, AOW05: Mercury, replaces Volcanicity [Nightfall]
- Updated signs to reflect cost/title changes [Nightfall]
- New map: AOW19: Valley by dj-jo with rework by Minigunner
- Fixed bug where a mech-getting player disconnecting would paralyze the War Factory. [Nightfall]
- Chemical proof now implies immunity to ChemicalSpecial as well. No sense in chem warriors getting hurt by Tiberium.. [Nightfall]
- Changed my code tag from [RZ] to [NF] [Nightfall]
- Added trash quality razor-ub.ogg [Nightfall]

Post-r1601 changes:
- Sliced up aow2scrp.acs to subfiles, 18(!) new ACS files have been created! [Nightfall]
- Fixed a bug where dying while holding self heal with no ammo crashed the game. [Nightfall]
- Nerfed Orca's machinegun and landslide damage [Nightfall]
- Mechs and Plasma Cannon now have death-starting cooldown (Plasma cannon's existing cooldown now only serves for the first five minutes) [Nightfall]
- Juggernaut no longer has Heavy Gauss - although it has been given the ability to move while firing in return [Nightfall]
- Made Wolverine's minigun less accurate [Nightfall]
- Revamped mech hud - repositioned it and made reloading items appear red *in the hud* instead of having their own hudmessages. More simple and less obstructive! [Nightfall]
- War Factory hanger door now deconstructs any Utility items underneath - no more sandbags blocking WF doors. [Nightfall]
- Repair facility now stops repairing you if you die while on the pad [Nightfall]
- Revamped health/ammo regenerator code - instead of a RESPAWN script it is now an OPEN script that handles all players at once. [Nightfall]
- Death-starting cooldown can now be adjusted with a new cvar: aow_cooldown (is in minutes, defaults to 2 and can be disabled with -1) [Nightfall]
- Utility gun item limit checks now rely on counting functions (in acs_menu.acs - recycling is good) to count the amount of items built. No need for crappy variable systems that are bound to break... [Nightfall]
- Jumpjet revamped once again - the guy now has twin jet boosters in his boots! [Nightfall]

Sun Jan 30, 2011 3:19 pm
Profile WWW

Joined: Tue Apr 20, 2010 3:18 am
Posts: 102
Post Re: r1627 testing
1: what is Death-starting cooldown?
2: wtf repair pad once did repair you even if you died O.o? (gotta try that out)

Mon Jan 31, 2011 12:06 pm
User avatar

Joined: Fri Jun 25, 2010 5:11 pm
Posts: 301
Post Re: r1627 testing
Do you want me to host it?

And I'd like to post a youtube video of a full length match. It is good for showing the gameplay and I added commentary (in german though).

In which forum I can post it here? General or rather offtopic?^^

Mon Jan 31, 2011 9:08 pm
Profile ICQ WWW

Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: r1627 testing
This was only a pre release for testing purposes, but i have no problems with this.
This would help find some more bugs if there are any existent.

Tue Feb 01, 2011 5:24 am
Profile WWW

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: r1627 testing
Yeah, we found a couple of bugs in it - I will release the new version once I get those ironed out. ;)

Tue Feb 01, 2011 8:04 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.