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AOW2 - r2000 
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Joined: Wed Apr 14, 2010 4:34 pm
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Post AOW2 - r2000
The third millenium, anybody? :) Don't let the short changelog fool you.. this is a rather big one for a mid-beta build.
File: http://www.speedyshare.com/files/295244 ... -r2000.zip
r2024 patch: http://wadhost.fathax.com/files/omega_patch_r2025.pk3
Changelog:
Code:
- Fixed AOW17 windows. [Dark-Slayer]
- Lowered Berserk health to 250HP. [Dusk]
- Fixed: Players could not always get proper frag bounties. [Dusk]
- Removed hyphens from weapon class names. [Dusk]
- Reworked chemical and phosphorus grenades a tad. [Dusk]
- Added a new color palette, with saturated greens and azure blues! Truly a good signature for this unique release. :) [Dusk]
- AOW08: Updated water color to reflect the palette change. [Dusk]
- Utility-built Ravens should now also appear as models. [Dusk]
- Admin players actually appear white now. [Dusk]
- Added red-colored HUD graphics for Red team. [Dusk]
- Fixed: Berserk did not get the red hue. [Dusk]
- Fixed: Blue Massdriver never shot anti-mech shells but always shot the normal anti-infantry ones. [Dusk]
- Reworked the frag grenade. Alternate ammo shows throw strength. [Dusk]
- New map: AOW18: Red Zone by martini1179.
- Nerfed Gun turret from base-3 and base-4 to base-3 damage only. [Dusk]
- Halved turret slots, but all turrets use only one slot each now, making this more of a scale-down than anything. Artillery turret still uses two. [Dusk]


Thu Jul 21, 2011 9:21 pm
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Post Re: AOW2 - r2000
All we need is a map to replace AOW13.


Fri Jul 22, 2011 9:08 am
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Post Re: AOW2 - r2000
I think AOW13 is savorable, it just needs some resizing and more cover.. and less symmetry in secondary routes. And more height variation.


Fri Jul 22, 2011 10:42 am
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Post Re: AOW2 - r2000
good version. now more balance because of obby, 5 hp per level, the lack of fov. but now there will be more gatling spams. with gatling need something to do - or 1) is greater than the scatter of bullets. or 2) delay as a plusmagun. or 3) less damage from bullets. or 4) if in the hands of the gatling - speed of movement decreases. the game will be more balanced:)
from minuses - the old hud and looks like teberium I like to.


Sun Jul 24, 2011 3:53 pm
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Post Re: AOW2 - r2000
Heh, this beta is really good. New sprites, new maps, and you even get rid of Sand canyon. I don't think having the two renegades is a good idea, 2031 will be more played than 2030. (At least 2030 got a good music.) I also like the new blue colour.


Mon Jul 25, 2011 5:47 pm
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Post Re: AOW2 - r2000
xstreet wrote:
good version. now more balance because of obby, 5 hp per level, the lack of fov. but now there will be more gatling spams. with gatling need something to do - or 1) is greater than the scatter of bullets. or 2) delay as a plusmagun. or 3) less damage from bullets. or 4) if in the hands of the gatling - speed of movement decreases. the game will be more balanced:)
from minuses - the old hud and looks like teberium I like to.


I'm SO Agree!!!


Mon Jul 25, 2011 6:46 pm
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Post Re: AOW2 - r2000
So do I


Mon Jul 25, 2011 7:00 pm
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Post Re: AOW2 - r2000
Konda' wrote:
All we need is a map to replace AOW13.


I'm Agree too

And this map ... I dont know why but it makes lag.

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Mon Jul 25, 2011 7:02 pm
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Post Re: AOW2 - r2000
Red Zone lags? Really? It's almost smaller than Barrens, I don't see how it could be very laggy... Unless you mean Defunct Commission which is in previous beta topics.


Mon Jul 25, 2011 7:57 pm
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Post Re: AOW2 - r2000
Zajaquiel wrote:
xstreet wrote:
good version. now more balance because of obby, 5 hp per level, the lack of fov. but now there will be more gatling spams. with gatling need something to do - or 1) is greater than the scatter of bullets. or 2) delay as a plusmagun. or 3) less damage from bullets. or 4) if in the hands of the gatling - speed of movement decreases. the game will be more balanced:)
from minuses - the old hud and looks like teberium I like to.


I'm SO Agree!!!



XD I read wrong.
I dont like "fov disable"

At least for "Commando" and "Gauss" should be enable.

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Tue Jul 26, 2011 5:16 am
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Post Re: AOW2 - r2000
Zajaquiel wrote:
XD I read wrong.
I dont like "fov disable"

At least for "Commando" and "Gauss" should be enable.


FOV was disable to prevent "Gauss faggotry" and most of us agreed with that.

Also FOV is a global Command line, and they cant add a custom scope because Gauss already has an ALT fire (and they will not gonna bother with it anyway)

in other words: Deal w/it

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Tue Jul 26, 2011 5:29 am
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Post Re: AOW2 - r2000
Lrn2aim without ezmode.


Tue Jul 26, 2011 5:51 am
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Post Re: AOW2 - r2000
Medic wrote:
Lrn2aim without ezmode.


This.

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Tue Jul 26, 2011 6:56 am
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Post Re: AOW2 - r2000
Espio wrote:
Medic wrote:
Lrn2aim without ezmode.


This.


Tue Jul 26, 2011 12:50 pm
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Post Re: AOW2 - r2000
I really don't think the gauss rifle was ever added as a sniping weapon. With no fov command and lesser kickback I'm inclined to say it's balanced now. Complain all you want, the fov command is not coming back.

I'll get a new patch up soon. The gatling gun will have a small wind-up as an experiment - if it doesn't work, it'll be reverted.


Tue Jul 26, 2011 3:12 pm
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Post Re: AOW2 - r2000
Patch r2024 posted.

Changelog:
Code:
- Fixed some weapon renaming issues. [Dusk]
- Fixed insanely flying regeneration. >:F [Dusk]
- Purged mech crouching. I thought the thing was defunct. o_O [Dusk]
- Sweeped and replaced the old weapon names out. These problems should be gone now. [Dusk]
- Hopefully fixed proxy mines once and for all. [Dusk]
- Fixed jump target issues with tiberium autorifle. [Dusk]
- Added Thetis' fixes to proxy mine code.
- Donation menu now shows donatee class properly and displays mech name and berserker, if any. [Dusk]
- Buffed Artillery turret shell speed and damage. [Dusk]
- Added a_notarget command for game masters. Should be obvious what it does. [Dusk]
- Fixed: Team compensation couldn't make its mind up properly.. [Dusk]
- Fixed: Suicide Bomber kept screaming after resign. [Dusk]
- Adjusted bomb pack explosion, made a bit more macho ;) [Dusk]
- Fixed: Ejecting mechs gave you the spawn room marker and you were thus unable to fire e.g. explosive weapons. [Dusk]
- Utility-built fireproof now appears as Red Armour. [Dusk]
- Fixed Time gun - thanks to Thetis for helping out with this one. [Dusk]
- Saturated the chemical sprayer sprites to fit with the new palette. [Dusk]
- Reverted Crate RNG.
- Nerfed chem/tibrifle damage. overpowered means overpowered. [Dusk]
- Merged LaserChaingun and LaserChaingunBlue to one weapon. [Dusk]
- Added Thetis' proxymine fix.
- Altered hitscan turret damages and healths.. [Dusk]
- Reworked the gatling gun - now features a wind-up, a tad lesser damage and greater spread but faster rate of fire. Should be like an actual close-range minigun now. [Dusk]
- Added Thetis' proxy mine update.


Tue Jul 26, 2011 4:44 pm
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Post Re: AOW2 - r2000
Quick update - patch bumped to r2025.
Changelog:
Code:
- Fixed: AOW18 had missing line ids on surrender terminal and wrong action specials on some linedefs in blue team. [Dusk]
- Renamed Flashbang-Ammo to FlashbangAmmo. [Dusk]


Tue Jul 26, 2011 6:02 pm
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Post Re: AOW2 - r2000
solid snake wrote:
FOV was disable to prevent "Gauss faggotry" and most of us agreed with that.

Also FOV is a global Command line, and they cant add a custom scope because Gauss already has an ALT fire (and they will not gonna bother with it anyway)

in other words: Deal w/it



Dusk wrote:
I really don't think the gauss rifle was ever added as a sniping weapon. With no fov command and lesser kickback I'm inclined to say it's balanced now. Complain all you want, the fov command is not coming back.

I'll get a new patch up soon. The gatling gun will have a small wind-up as an experiment - if it doesn't work, it'll be reverted.



Yeah, I know... and I will deal with it, no problem ^_^
But now everyone will pick up Sniper, and will see lot of "Sniper faggotry" =P

There is not too much difference between sniper and Gauss ... That's why I have no problem; and I think that Fov Disable have no sense.
With Fov Enable we have more options, we can choose between two guns.

Gauss without FOV is useless.

Now everyone will pick up Sniper, becouse a Gauss against a sniper has not chance to win.
Fov disable will make that gauss class don't be choosen. That's a pity.

And maybe, will see lots of "Suicide himself" ¬¬ to have Gattling and sniper. Cause the problem with "gauss faggotry" is that everyone choose commando, becouse have a Gattling (specially and everyone knows the problem with it - overpowered) to near targets, gauss to far targets, and both weapons are usefull to mechs targets... and have a good speed that class.

I think that If Commando has no Gauss weapon or have no Gattling weapon, will not see "gauss faggotry". Or make that Gauss weapon in commando class have only 5 or 10 ammo. Less shoots, will make that "gauss faggotry" not be. Other option is lets make gauss take more time between shoot and shoot.
Make that gauss weapon be less atractive to choose, but at the same time be usefull.


Maybe I'm very wrong but always I played I've seen the main class that everyone use is commando, and I've see that nobody choose Gauss Class (except if players have no money).
Between Gauss or Sniper, everyone choose Sniper.


Well Guys, don't be mad with me XD
It's just my point of view.

^_^

Regards.

PD: Sorry if my english is not good XD and I hope you can undestand what I wanted to mean :oops: .

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Tue Jul 26, 2011 7:22 pm
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Post Re: AOW2 - r2000
Snipers can't keep Orcas down, and you don't need a whole lot of FOV to hit a mech. And Commandos... I thought they no longer have any marksmanship skills to speak of.


Tue Jul 26, 2011 8:00 pm
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Post Re: AOW2 - r2000
Qent wrote:
Snipers can't keep Orcas down, and you don't need a whole lot of FOV to hit a mech. And Commandos... I thought they no longer have any marksmanship skills to speak of.


Ooh That's right. I forgot Orcas =P

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Tue Jul 26, 2011 10:42 pm
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