All Out War 2
http://aow2.drdteam.org/forum/

AOW2 - r2150 (patch)
http://aow2.drdteam.org/forum/viewtopic.php?f=56&t=772
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Author:  Dusk [ Sun Nov 06, 2011 9:32 pm ]
Post subject:  AOW2 - r2150 (patch)

Files:

Changelog:
Code:
- Fixed some obit problems. [Dusk]
- Fixed: Utility gun didn't spawn sandbags and mines with SXF_NOCHECKPOSITION, making it unreliable. [Dusk]
- Fixed: Ejected guardian didn't translate properly to white. [Dusk]
- AI marines can now be healed by medic as well. [Dusk]
- Deleted duplicate lamtb0.png. [Dusk]
- Increased SSG range from 512 to 768. [Thetis]
- Fixed: Guardian crate message had a color problem. [Dusk]
- Fixed: Guardian powerup did not remove itself after being used. [Dusk]
- Hopefully fixed Guardian's endlessly looping flak cannon sound. [Dusk]
- Added frag bounties for AI marines.
- Fixed: newly purchased mechs did not get their angle fixed towards the hanger door, resulting in bad hanger ejections. [Dusk]
- Fixed: Buildings were repairable even during Sudden Death. [Dusk]
- AI marines now immune to mechstomp damage. [Thetis]
- AOW21: Added a map marker to factory tiberium. [Dusk]
- Ranks now give more frag grenade: 2 at master sgt and 3 at lieutenant. [Dusk]
- AOW21: New music - "Stint" from Crusader - No Regret
- Fixed: Red mine limit checked for the wrong actor, causing red to have potentially infinite proxy mines. [Dusk]
   - Red mine model was also applied to the wrong actor, causing the red mine to appear as a sprite. [Dusk]
- Fixed: compensation didn't wait five minutes before beginning to apply. [Dusk]
- Hopefully fixed any and all issues with beacon planting. [Dusk]
- Added a tag to tiberium item. [Dusk]
- Added bouncecount 10 to frag grenade shrapnel. This should fix infinitely bouncing shrapnel. [Dusk]
- Fixed: Remote C4 "thrower" didn't come up properly when used via inventory. [Dusk]
- Guardian: sped mass driver shell speed up to 75. [Dusk]
- Repair gun now has an alt-fire with a triggerbot. Repairing the repair facility properly needs this. [Dusk]
- Guardian powerup now gives ammo properly. [Dusk]
- Touched up crate sprite a tad. [Dusk]

Author:  Popsoap [ Sun Nov 06, 2011 11:15 pm ]
Post subject:  Re: AOW2 - r2150 (patch)

What happened to the idea of changing the name of the utility gun?

Author:  Dusk [ Mon Nov 07, 2011 12:31 am ]
Post subject:  Re: AOW2 - r2150 (patch)

Popsoap wrote:
What happened to the idea of changing the name of the utility gun?

It's still there, but I haven't decided on one yet.

Author:  Thetis [ Mon Nov 07, 2011 3:11 am ]
Post subject:  Re: AOW2 - r2150 (patch)

Guardian is so full of win. I think there might be a problem with compensation marines not appearing for red.

Author:  atac [ Mon Nov 07, 2011 9:59 am ]
Post subject:  Re: AOW2 - r2150 (patch)

this is not shrapnel guys wtf

Author:  Thetis [ Mon Nov 07, 2011 12:19 pm ]
Post subject:  Re: AOW2 - r2150 (patch)

I found a bug in the a_teambalance acs file.


Author:  Dusk [ Mon Nov 07, 2011 1:07 pm ]
Post subject:  Re: AOW2 - r2150 (patch)

Thetis wrote:
I found a bug in the a_teambalance acs file.


Hm. Explains why red didn't seem to be getting marines.

Medic wrote:
this is not shrapnel guys wtf

Added translation gray->green to that...

Author:  atac [ Mon Nov 07, 2011 1:27 pm ]
Post subject:  Re: AOW2 - r2150 (patch)

....I don't get it. I meant, those are shards of shrapnel from a frag grenade, yet they use massdriver shell sprites.

How does that even work.

Author:  Popsoap [ Mon Nov 07, 2011 11:39 pm ]
Post subject:  Re: AOW2 - r2150 (patch)

Medic wrote:
....I don't get it. I meant, those are shards of shrapnel from a frag grenade, yet they use massdriver shell sprites.

How does that even work.


Presumably this was done to reduce the file size. Or they are just placeholder sprites until new ones are made/found.

Author:  atac [ Tue Nov 08, 2011 12:24 am ]
Post subject:  Re: AOW2 - r2150 (patch)

Fair enough, even though the shrapnel sprite itself was like a 6x6 paletted BMP.

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