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[Closed] War Factory Hangar Entry 
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AKA Nitori Kawashiro
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Joined: Fri May 11, 2012 11:18 pm
Posts: 20
Post [Closed] War Factory Hangar Entry
If it is possible, please make it harder to get into the war factory hanger. During the game I was just playing my team had four people inside while the obelisk got wrecked by the other team. Earlier for a few minutes earlier on an orca player managed to block off the exit when other people tried to get into mechs.

I know that doing this wouldn't stop the trolls, but at least it would remove one more thing they can do which is counterproductive.


Tue Jun 05, 2012 12:51 am
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the All Out War 2 pro

Joined: Sun Mar 25, 2012 12:12 pm
Posts: 82
Post Re: War Factory Hangar Entry
but it adds strategy

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[20:31] <Synert> so yeah thanks dusk
[20:31] <Synert> for accidentally setting him on my forums
[20:31] <Medicris> dying
[20:32] <Eric> we figure that's proper retribution for all the shit you do in-game :v
[20:32] <Dusk> hahaha
[20:33] <Eric> truly a fate worse than banning


Tue Jun 05, 2012 11:25 am
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Joined: Tue Aug 10, 2010 12:32 pm
Posts: 173
Post Re: War Factory Hangar Entry
Eh? you aren't supposed to be inside it to begin with.

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Tue Jun 05, 2012 1:58 pm
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Joined: Tue Nov 23, 2010 2:04 pm
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Location: Serbia
Post Re: War Factory Hangar Entry
They could have blocked themselves with a sandbag or a player, right at the door. Then any mech could enter


Tue Jun 05, 2012 2:30 pm
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Grandvoid administrator

Joined: Sat Nov 17, 2012 3:56 pm
Posts: 21
Post Re: War Factory Hangar Entry
Can't we just teleport them out of hangar then they get it?


Sat Nov 17, 2012 5:32 pm
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Joined: Wed Apr 14, 2010 4:34 pm
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Location: Finland
Post Re: War Factory Hangar Entry
If the hanger is accessible at all, it is a bug and should be reported accordingly.


Sat Nov 17, 2012 7:00 pm
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Joined: Mon May 02, 2011 7:24 pm
Posts: 83
Location: Argentina
Post Re: [Closed] War Factory Hangar Entry
Maybe the WF could be a little diferent in exit. Add a wall has height of the actor. And inside the WF a little ramp, and mech can go across it.
With this the player could not get into there, except if take util and make stairs but is we see someone doing that, we will know what is trying to do.

I think it will reduce the attempt to use the bug.

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Mon Nov 19, 2012 2:28 pm
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