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All Out War 2 - View topic - [r641] Illegal utility gun action results in looped sound
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[r641] Illegal utility gun action results in looped sound 
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post [r641] Illegal utility gun action results in looped sound
If you go to the spawn room while being an utility guy, if you try create something you cannot (defenses, fake crates, ...) the utility gun will loop its sound even after you release the mouse button. I suggest getting rid of the sound while in the spawn room altogether.


Mon Apr 19, 2010 10:35 am
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Joined: Mon Apr 12, 2010 11:32 am
Posts: 573
Post Re: [r641] Illegal utility gun action results in looped soun
Noted. I was not aware of this happening before.


Mon Apr 19, 2010 11:53 am
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Joined: Mon Apr 12, 2010 11:32 am
Posts: 573
Post Re: [r641] Illegal utility gun action results in looped soun
Fixed.


Fri Apr 23, 2010 4:49 am
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