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[r521 - ???] Nuking own Base Glitch 
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Joined: Wed Apr 14, 2010 9:13 pm
Posts: 758
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Post [r521 - ???] Nuking own Base Glitch
Maps: AOW02 (Only one tested)
Where: Enemy Base
When: You get team switched with a nuke
Description: I was just about to nuke blue base, but since I was the last player to join, I got switched to compensate for rage quitters. I still had the nuke, and I nuked my own refinery (lol) I destroyed it literally from 100% to 0%, losing all my money too.

nuke glitch.png
nuke glitch.png [ 104.69 KiB | Viewed 1301 times ]


Mon Apr 26, 2010 4:10 am

Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: [r521 - ???] Nuking own Base Glitch
Well all blue terminals are vulnerable to all nukes so I'd guess it's safe to assume it's on all maps.

Should be quite easy to fix. Just add
If (CheckInventory ("NuclearStrike-Beacon") {
   TakeInventory ("NuclearStrike-Beacon", 1);
   GiveInventory ("IonCannon-Beacon", 1);

to the else if clause of script #992 and an invert version of it to the if clause before it. :geek:

Mon Apr 26, 2010 8:29 am
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Wy Hai Thar!
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Joined: Mon Apr 12, 2010 11:32 am
Posts: 573
Post Re: [r521 - ???] Nuking own Base Glitch
An even better way to fix this is to use a single variable to check whether the player had an ion cannon or nuke, and then after resign give them the right one.


Zen Sarcasm

Mon Apr 26, 2010 10:35 am
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