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[R1816] bomb squad gun is ilogic. 
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always sneaky

Joined: Wed Apr 28, 2010 4:49 am
Posts: 68
Post [R1816] bomb squad gun is ilogic.
inb4 lol name

Maps:any map
Where:anywhere
When:when disarming mines/nukes/ions
Description:it seems ilogic that the bombsquad gun doesn't disarm the nukes/ions fast, in fact it doesn't even hit them, just the splash thingy does the work, while technician does hit them.

the description says it all, you can test it if you want. this problem was present after [R1647] update i just didn't have time to post this.

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Thu May 26, 2011 4:07 am
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Joined: Fri Jun 18, 2010 2:14 pm
Posts: 128
Location: Behind ya!
Post Re: [R1816] bomb squad gun is ilogic.
Hmm yeah I noticed that too. I went as demo expert and tried to disarm a nuke; I started disarming at the countdown (10 seconds is quite enough for the bomb squad to disarm a beacon) but unfortunately it didn't work and I lost the refinery.

So either the potency of the gun was decreased or it just doesn't aim well at the planted beacon.

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Thu May 26, 2011 5:39 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: [R1816] bomb squad gun is ilogic.
I can see why this is happening. The bomb-squad gun was made to pass through ghosts to disarm C4 better, though I happened to forget to remove the ghost flag from beacons. Fixed.


Thu May 26, 2011 7:11 pm
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always sneaky

Joined: Wed Apr 28, 2010 4:49 am
Posts: 68
Post Re: [R1816] bomb squad gun is ilogic.
Don't forget to remove that ghost flag from mines too.......

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Mon Jun 06, 2011 5:27 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: [R1816] bomb squad gun is ilogic.
solid snake wrote:
Don't forget to remove that ghost flag from mines too.......

Not to mention reduce their height values. Seriously, they were blocking grenades fired 6+ feet over them.


Mon Jun 06, 2011 7:54 am
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