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Iron curtain 
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Joined: Tue Feb 15, 2011 5:15 pm
Posts: 48
Location: France
Post Iron curtain
Maps: AOW03 - All Out War

Where: Before the enemy base

When: Day before yesterday

Description: I was the owner of the Iron Curtain and I attacked an enemy mech (Wolverine). When it exploded, the force of the explosion killed me and we could see, when we went in the area, my body red, the color of iron curtain.


Sun Jun 26, 2011 10:18 am
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Iron curtain
Here we see another problem with the damage types. Not only is the naming messed up but some explosion actors use outdated ones. And here is what happens when that comes around.


Sun Jun 26, 2011 3:31 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Iron curtain
Code:
damagefactor "normal", 0.0

And then go to a pit... majic.


Sun Jun 26, 2011 8:14 pm
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: Iron curtain
Could make it the same as the invulnerability sphere but use a red display instead of an inverted one.
So no need to mess around with the damagefactors at all.


Mon Jun 27, 2011 4:17 am
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Iron curtain
I had already done that. :P Instead with green map (ala GuardSphere) instead of red or inverse map. That should take care of this problem.. but the damagetypes of the mech explosion need to be reviewed anyway. This bug, you see, is directly linked to the one which causes buildings take damage from own mech explosions..
EDIT: ... looks like the whole mech code needs revamping in order to fix that... damn it's messy.


Mon Jun 27, 2011 11:36 am
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