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[Fixed] Beacon Glitching 
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Joined: Wed Jun 22, 2011 1:23 am
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Location: Serbia
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Post [Fixed] Beacon Glitching
On this demo I made is little glitching session with Zajaquiel and me on the server of my own. The procedure to glitch beacons is as it follows:

1. Bind X "invuse; invuse; invuse; invuse";
2. Purchase a beacon;
3. Plant with X (not regular use item, the default enter).

Effects:
1. If Blue player plants it, he will plant several stacked ions and have it still in inventory and be able to plant again and again ..

2. If player is a Red, then he will plant Ion which isn't real ion, it's a nuke. It looks and sounds like a ion altough it'a nuke and when it finally destroy building you will realize it's a nuke. And he will have nuke in the inventory after planting and the process of glitching over n over is the same as in (1).

And in the end there's little suicide bomber glitch.
Download demo: http://www.2shared.com/file/Att-9T9E/20 ... actor.html
Have fun.

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Mon Sep 03, 2012 4:18 am
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
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Post Re: Beacon Glitching
Ah, have seen this once in a game.

Will try it shortly :evil:


Mon Sep 03, 2012 8:35 am
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Post Re: Beacon Glitching
I can confirm this. However, as a red, when I planted my "nuke", it exploded and did 1%> damage on a building, which makes me think that it's actually a legit ion

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Mon Sep 03, 2012 4:51 pm
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Joined: Mon May 02, 2011 7:24 pm
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Location: Argentina
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Post Re: Beacon Glitching
So Funny :lol: , powerfull :shock: , and easy to do :mrgreen: = Ruin the game :(

It should be fixed, very very soon.

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Mon Sep 03, 2012 4:59 pm
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Joined: Wed Apr 14, 2010 4:34 pm
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Post Re: Beacon Glitching
moved to private board to suppress this from showing up in public games


Mon Sep 03, 2012 8:41 pm
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Your local sprite tweaker
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Joined: Wed Apr 21, 2010 3:06 pm
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Post Re: Beacon Glitching
Might be an issue with the planting script activating multiple times, dunno though.


Tue Sep 04, 2012 6:09 am
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Joined: Wed Apr 14, 2010 4:34 pm
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Post Re: Beacon Glitching
Fixed.

Safety lock was the cause of this one... it seems that the brute-force caused it to actually plant the beacon while it was supposed to just perform the safety lock stuff and exit.


Thu Sep 06, 2012 12:01 pm
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Joined: Tue Nov 23, 2010 2:04 pm
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Post Re: [Fixed] Beacon Glitching
You might want to release the bugfix because this is rather a big exploit if you ask me.


Thu Sep 06, 2012 1:56 pm
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Post Re: [Fixed] Beacon Glitching
Yeah I know, I'll do that tonight..


Thu Sep 06, 2012 4:24 pm
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