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[Not AOW] Invisible Defenses Bug 
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Faith implies fate
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Joined: Wed Jun 22, 2011 1:23 am
Posts: 149
Location: Serbia
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Post [Not AOW] Invisible Defenses Bug
- It affects razor wires, turrets (strange enough that exclude repair turrets), mini-ravens outside or inside buildings (to engage them inside is more often though).
- Players who connect or (and) join in the middle of the game (30 mins expired or even SD) are unable to see those and they die in the most awkward way by them (happened to me and many others before).

Here I snapshoted them:

1. Stealths destroying invisible turrets (on the first you can see how it catches on fire):

2. Spectator anomaly - I connected at first time and game randomly thrown me into WF as spectator and I snapshoted defenses then I connected the 2nd time, entered the WF as spectator and 2 turrets and 2 wires were missing.

3. Invisible mini-ravens

'sSs' Ermac ~ "Wasteland is harsh"

Last edited by Ermac on Fri Oct 12, 2012 4:37 pm, edited 1 time in total.

Mon Sep 24, 2012 10:36 pm
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Joined: Sat Feb 12, 2011 5:28 pm
Posts: 36
Location: Russia, Krasnoyarsk
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Post Re: Invisible Defenses Bug
Ye, old bug. but I have this bug only with sprite textures. with OpenGL all ok.
and for me always do invisible razor/miniraven when you build it with f12 to someone %) and someone in opposit team can't see this defend to.
but it only with sprites.
ps - I test 3 videocards, and bug working on it. so it not bug videocard I think :)

Mon Sep 24, 2012 11:34 pm
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Joined: Mon May 02, 2011 7:24 pm
Posts: 83
Location: Argentina
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Post Re: Invisible Defenses Bug
I realize with mini ravens and turrents too. I didn't knew with razor :O

Lot of times I had 5 slots for mini ravens. And when I made a mini raven I heard a sound like when a TimeCop Die.
I look and the utility gun sayd I still have 5 slot... but is a lie. In fact I have 4 becouse when u want make the 5ยบ it dont let u.

When Turrents has happened the same.

[AS] Zajaquiel

Tue Sep 25, 2012 11:52 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
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Post Re: Invisible Defenses Bug
Zajaquiel wrote:
turrents turrents

Okay seriously, why do people in this game repeatedly call them "turrents"? That's not even a real word.

Moving on.

I'm almost certain it has to do with Zan's level snapshot process. This is an age-old vexing bug that has defied all past attempts at fixing, and seems to be related to the netcode more than the wad itself.

So... not sure what to do about this

Wed Sep 26, 2012 3:53 am
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the All Out War 2 pro

Joined: Sun Mar 25, 2012 12:12 pm
Posts: 82
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Post Re: Invisible Defenses Bug
tl;dr carncode

Konda wrote:
He's got diplomatic immunity.

[20:31] <Synert> so yeah thanks dusk
[20:31] <Synert> for accidentally setting him on my forums
[20:31] <Medicris> dying
[20:32] <Eric> we figure that's proper retribution for all the shit you do in-game :v
[20:32] <Dusk> hahaha
[20:33] <Eric> truly a fate worse than banning

Wed Sep 26, 2012 4:49 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
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Post Re: Invisible Defenses Bug
This is because of A_CheckSight deleting actors on its own in the client end, it is a Zandronum bug.

I've reported this to Zandronum BT. With that, I'm closing this, it's out of AOW's hands.

Sat Dec 08, 2012 8:48 pm
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