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AOW19 - Valley 
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post AOW19 - Valley
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Fri Jan 14, 2011 4:14 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: AOW19 - Valley
Fucking love it. Seems like the bases are a tad easy to get into, though, with the big side tunnels covered by rock pillars. How would you defend a passage so wide? Also, the main field has so many height levels, it makes for many different tactics.

Nice music choice, by the way.


Sun Jan 16, 2011 8:45 pm
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Madface

Joined: Tue May 08, 2012 7:20 pm
Posts: 7
Post Re: AOW19 - Valley
A great map and a fun sniper's map but I agree with Medicris. The side tunnels are gargantuan and are rather difficult to defend.


Tue May 08, 2012 9:11 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: AOW19 - Valley
Medicris wrote:
How would you defend a passage so wide?

Human defense.


Wed May 09, 2012 12:14 pm
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Faith implies fate
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Joined: Wed Jun 22, 2011 1:23 am
Posts: 149
Location: Serbia
Post Re: AOW19 - Valley
This is good map for mass driver jump travelling and mass jump escaping. If Rush as Demo Exp this is excatly thing I do.
Just remember excatly where death ponors are (they are diagonally around eleveations that surround crate, below both bridges).

It's a nice map for all different tactics, as Medicris said, unlike too open or too closed maps, you can go either sniper either gauss either stealth either ssg.

It's a map where you can build rifle turrets near middle of the map that kill everyone that spawns in WF and go out. So way to take control of whole map is to place rifle turrets like that, and place sniper campers, for snipers on cliff you place mines on the ramp so they can't be chainsawed by enemy stealths. Lot of rifle and klaxon turrets discourages any stealth to attack, so snipers are safe. So when defenses are complete, outside defenses are actually attack, torture defenses that attack excatly everything from outside opponents base, then game for you is over. If WF is active then add orcas into it and you won't stand absolutely any chance.

These were instructions how this nice map can become pain. Just follow these steps. All pro players know this and they will do so.

Suggestion: Limit for building defenses like turrets is on WF and little arround tiberium. You can't build them further from that.

Objective: to prevent painful situation above, where defenses purpose isn't to protect just base, they protect snipe-fags and in the same time they attack your base.

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'sSs' Ermac ~ "Wasteland is harsh"


Thu May 10, 2012 9:59 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: AOW19 - Valley
Konda' wrote:
Medicris wrote:
How would you defend a passage so wide?

Human defense.


herp

As I was saying, that post was made a year ago when the map first came out. Since then, players have played it more and I see it's not hard to hold off attackers there, since the Obelisk is a surefire intruder alert for that area.

That high cave above the Obelisk is another story though, lol. Hiding up there can keep you safe for a long while.


Thu May 10, 2012 5:40 pm
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