Been a bit since the last update, thought to post what's up:
We've thought out things a lot and decided to go with teams being GDI's Steel Talons vs Nod's Black Hand. As so, among other things, the blue team's color became blue/green/yellow sorta, with yellow being the text color. Even though this is kind of a move to being more faithful with CNC, AOW still remains sort of an offshoot of Renegade rather than a direct clone, as is how it should be.
The PFD resource pack I posted we were going to be moving in is being (slowly but steadily) integrated. Right now I'm concentrating on getting two maps - Red Zone and Barrens - updated to the new theme and resources. While the Vrack-edits and other recolors do good for a GDI base, the Nod ones, being black and red all over, were sort of lacking so they had to be recolored in too.
Ultimately though, I'd say it kind of paid off.
One other problem also arose... GDI never had an Obelisk nor was ever meant to have one. While most weaponry could be said was just graciously stolen from the other faction (I guess all those stealth raids we've had over the years did end up with something), the Obelisk is kind of an iconic Nod structure. It wouldn't be right to just hand it over to GDI, though a suitable structure was of course necessary.
The decision was to use tesla coils; they're kind of obelisk-like as far as general structure goes while being a distinct defensive structure, so it was kind of fitting. A Transfer_Heights trick keeps it from shooting at its feet (essentially the four rings and everything below are blocking) and even suitable charge-up and firing sounds were uncovered, so we're good on this end. As is also visible, the MCT was moved to the back of the coil, the Obelisk will follow suit with that soon enough.
Also, the obelisk and tesla coil now are to draw visible beams, rejoice. The beams work by having the projectile trace back to its shooter and, with the magic of clientside ACS, spawn a bunch of flare actors. The image is kind of misleading on this front, the individual flares are more visible on most angles.(BWAAAARGH I AM IRON MAN)
Yet another thing is that class cards were rid of again, and replaced with text-based descriptions. Thus they'll be actually correct instead of being grossly outdated and incorrect like the class cards were.
There's also been a quite a lot under the hood changes as well as stuff ported from the old beta build. I'm hoping to put out an early test build later on, though keep in mind it won't have all of the maps.. mapping is kind of slow at the moment so I'm afraid the initial build won't have as many maps as would be ideal but the popular ones shall be there, with maybe some old/new maps found good enough.
That's all for now.