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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Build r2539 released!
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Wed Apr 04, 2012 5:47 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Build r2539 released!
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Wed Apr 04, 2012 5:58 pm |
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Espio
Joined: Tue Aug 10, 2010 12:32 pm Posts: 173
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 Re: Build r2539 released!
Almost there Dusk 
_________________ *insert trollface.jpg here*
<Dark-Slayer>CorpseGr1nder, get a job <Konar6>blow*
Music project back up : Needing a new host.
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Wed Apr 04, 2012 8:45 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Build r2539 released!
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Thu Apr 05, 2012 12:07 am |
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xstreet
Joined: Sat Feb 12, 2011 5:28 pm Posts: 36 Location: Russia, Krasnoyarsk
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 Re: Build r2539 released!
+ Scoring system - it is a class!  - Remote c4 as spam now, my opinion is necessary to remove the charge from 5 to 2, or reduce power.
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Sun Apr 08, 2012 2:06 pm |
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Qent
Joined: Sun May 16, 2010 5:08 pm Posts: 250
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 Re: Build r2539 released!
Yes... I wouldn't have expected Remote C4 to used as a direct-fire weapon, but it is. 
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Sun Apr 08, 2012 2:38 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Build r2539 released!
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Sun Apr 08, 2012 6:31 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Build r2539 released!
Being a rocket soldier, grenadier, any explosive class really... Pretty much makes rC4 not that dangerous. It doesn't hurt that much.
Maybe letting him have five wasn't the beeest idea, though.
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Sun Apr 08, 2012 9:59 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Build r2539 released!
I usually run dry pretty damn quick, and the only way to get more is to get a refill at the base.
Which is basically why I pumped it up from 4, just to have some more "just in case", since it's so situational.
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Sun Apr 08, 2012 10:46 pm |
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Synert
Joined: Sun Mar 25, 2012 12:12 pm Posts: 82
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 Re: Build r2539 released!
I like having 5, actually.
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Mon Apr 09, 2012 1:20 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Build r2539 released!
Oh yeah. That C4. Nobody seemed to like how massively far you could throw it. Was called OP.
Lol. IMO it is a little much. Threw a C4 from one cave entrance to the other in Oasis to kill some util turrets.
It reached.
Last edited by atac on Mon Apr 09, 2012 3:49 am, edited 1 time in total.
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Mon Apr 09, 2012 3:28 am |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: Build r2539 released!
_________________ <3 YOU TOO
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Mon Apr 09, 2012 3:32 am |
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Synert
Joined: Sun Mar 25, 2012 12:12 pm Posts: 82
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 Re: Build r2539 released!
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Mon Apr 09, 2012 12:02 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Build r2539 released!
What if they had lower throw range.
As in, not just stupidly high gravity, but they're simply tossed downwards like the high explosives they are instead of like superstar baseball pitching them against things
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Mon Apr 09, 2012 2:10 pm |
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Zajaquiel
Joined: Mon May 02, 2011 7:24 pm Posts: 83 Location: Argentina
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 Re: Build r2539 released!
I have played this version a few times. I liked  My impression of the power of the weapons are: I'm agree - Remote c4 is not necessary to remove the charge from 5 to 2, but reduce power is necessary. And the throwing speed should be decreased a little little bit. I think the idea of demo expert is HELP to destroy buildings or HELP to keep the enemys away... not be a weapon to attack. With the power it has now, are using to attack. We can realize a weapon is overpowered when lots of players, that ussualy doesn't use X weapon, begin to use it all the time. Has happened with "Shock Trooper" and "Plasma Gunner" in the last version. In this one the overpowered weapon are "Artillery Cannon" and "Missile Launcher". I guess both are weapon to destroy mechs, now with the power they have are using to kill infantery with 1 shoot. All this must be fixed in my opinion, becouse those are long range weapon and weapon like Doubleshotgun turn to be useless in several maps. Also sniper begin to be an useless weapon, u need 2 or 4 shoot to kill 1 guy, and if this guy has "Artillery Cannon" and "Missile Launcher" kill u with 1 shoot... for example. Shock Trooper and Plasma gunner still are a overpowered weapon. Maybe doesn't need decrease power of Shock Trooper and just decrease at 50% the long range of it, could be cool. And I insists: When a player "kill Himserf" should not left his weapon pack. Lots of players keep using this to get the overpowered weapon with stealth. That is one of the reasons why sniper are begin to be useless outside the own base. All the other work with this realease are great  Regards.
_________________ [AS] Zajaquiel
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Tue Apr 10, 2012 7:29 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Build r2539 released!
I've actually found the missile launcher to be next to useless unless you get a homing attack in.
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Wed Apr 11, 2012 5:02 am |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Build r2539 released!
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Wed Apr 11, 2012 10:15 am |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Build r2539 released!
Of course that was on a Texican server where net performance is rather poor for me, thus slowass projectiles turn to shitass projectiles.
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Wed Apr 11, 2012 1:46 pm |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Build r2539 released!
oh. then yeah <_<
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Wed Apr 11, 2012 2:06 pm |
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