Re: Build r2539 released!
I have played this version a few times. I liked
My impression of the power of the weapons are:
I'm agree - Remote c4 is not necessary to remove the charge from 5 to 2, but reduce power is necessary. And the throwing speed should be decreased a little little bit.
I think the idea of demo expert is HELP to destroy buildings or HELP to keep the enemys away... not be a weapon to attack.
With the power it has now, are using to attack.
We can realize a weapon is overpowered when lots of players, that ussualy doesn't use X weapon, begin to use it all the time.
Has happened with "Shock Trooper" and "Plasma Gunner" in the last version. In this one the overpowered weapon are "Artillery Cannon" and "Missile Launcher".
I guess both are weapon to destroy mechs, now with the power they have are using to kill infantery with 1 shoot.
All this must be fixed in my opinion, becouse those are long range weapon and weapon like Doubleshotgun turn to be useless in several maps.
Also sniper begin to be an useless weapon, u need 2 or 4 shoot to kill 1 guy, and if this guy has "Artillery Cannon" and "Missile Launcher" kill u with 1 shoot... for example.
Shock Trooper and Plasma gunner still are a overpowered weapon.
Maybe doesn't need decrease power of Shock Trooper and just decrease at 50% the long range of it, could be cool.
And I insists: When a player "kill Himserf" should not left his weapon pack.
Lots of players keep using this to get the overpowered weapon with stealth. That is one of the reasons why sniper are begin to be useless outside the own base.
All the other work with this realease are great