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Randon Sudden death mode. 
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Diening slowly

Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Randon Sudden death mode.
I have seen of aow have a lots of sudden deaths modes but only 1 is used (75 tickets and no repair)
and all games end on sudden death, i sugest randon tipes of sunden deaths like:

-> No Repair + Degeneration (whitout tickets to make the battle less survival)
-> Tickets + no repair (Basic of aow)
-> Timed sudden death (15 minutes of game when the time ouver the most point wins)
-> Survival (Repairs can be made, only 125 tickets)
(Dump one i think) -> Free for all (everything is free and nothing of sudden
death mode is actived) Whit all free the game will end at anytime whit suiciders, ions, mechs and etc.
if some one have more ideas will be cool... i hate when the game get aways the same sudden death D:

Mon Aug 13, 2012 2:48 pm
Your local sprite tweaker
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Lead Artist

Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: Randon Sudden death mode.
I think for all four there should still be the upped building damage, and then we'd be good to go.

Mon Aug 13, 2012 4:59 pm

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Randon Sudden death mode.
I wouldn't mind, but I'd rather take the route of not having it go to Sudden Death most matches either.

Mostly by making buildings more fragile overall

Mon Aug 13, 2012 10:53 pm

Joined: Tue Apr 20, 2010 3:18 am
Posts: 102
Post Re: Randon Sudden death mode.
then how's this for a change:
make some maps which are just direct confrontation, remove the obelisk altogether, make the bases closer, remove the back entrances, make the front entrance flat and wide and open (yes I'm thinking of the original aow01 metropolis)
There's enough support and assualt classes for this not to turn into all out spam
Much better brawl than that crazy overpowered obelisk that causes people to run out of its LOS with some machinegunguy on their back in all retardedness

Tue Aug 14, 2012 1:59 am

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Randon Sudden death mode.
Funny, the obelisk was added in the first place because of how fast games were ending due to the then-new research center's abilities

Though I still don't think the obelisk is nearly as much of a threat when Utility Guys aren't clogging ever single blind spot with sandbags so there's no escape or opening anywhere like how the map designers intended the Obelisk to be

Then again, that's been addressed in the development builds anyway...

Tue Aug 14, 2012 11:36 am
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