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Bounty system 
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Bounty system
To mark the dangerous players, to encourage players in killing them, and to add more fun in game play, I was thinking of a bounty system. It's like those "wanted" posters in the old days. If a dangerous player gets killed, the killer gets a reward. Rewards should be either known from the moment a player is classified as dangerous, or just specified as "surprise" (basically the reward is already chosen but players won't know which one it is).
Definition of a dangerous player

Definition of a reward

If the player becomes too dangerous, then maybe add a marker on him that moves along with him so players can see the marker on a dangerous player to know what to expect of their enemy (like that aura in WDI when you kill too many innocents).

There also needs to be a good way to display all the dangerous players and rewards on screen. Just a short message on intel won't be quite effective :v

Sun Nov 18, 2012 11:31 am
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Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: Bounty system
A "Bounty" section on the intel?

Sounds great, really. And it could probably be done by making things worth a certain amount of "Bounty points", which then in turn determine whether or not you're worthy of getting a bounty.

Sun Nov 18, 2012 11:59 am
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Bounty system
From the discussion on IRC, this subject gets opinions from 2 more people:
<Cameron> It's a neat concept, but gameplay just doesn't warrant it in my opinion.

Eric has made a good point:
<Eric> just seems too exploitable, especially if the rewards are that good
<Eric> a util guy builds turrets and gets a billion frags with them
<Eric> he's completely useless on his own and gets caught by an ssg
<Eric> ssg kills him and suddenly becomes death, destroyer of aow

Hopefully it's possible to make a difference between human kills and killes gained by defenses.

There was also discussion about those markers for players that are too dangerous. Basically it's thought of to be a bad idea to "point fingers" right on players' screens.

Sun Nov 18, 2012 12:08 pm
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