All Out War 2
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Spy Bug
http://aow2.drdteam.org/forum/viewtopic.php?f=7&t=1049
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Author:  vagina vangi [ Tue Sep 25, 2012 2:17 pm ]
Post subject:  Spy Bug

Stealth class now has two main usages – destroying buildings and surprise buttsex with a chainsaw (minigun, surge etc.) Invisible and light soldier with minigun and whole pack of c4 in his pocket sounds at least funny.
I think you can expand his capabilities with more realistic for this class usage - mounting spy bugs.
How would it work:
-It’s basic equipment for every stealth, comes free but you pay when you plant it. (that would be easiest way of adding this feature, I think)
-It could be planted only on “Master control” in every building and obelisk.
-It’s invisible – the only way of finding it is to fire it with repair gun (disarming is the same as for c4’s)

What will the bug do? I have two main concepts “easy” and “complicated”

Easy : every time opposite team makes any refining, some amount (20% for example) of this money goes to your team. Off course all notifications for opposite team about amount of their refining would be the same – you will need to count your money before and after refining, to see if it stolen.

Complicated: result of working of the bug would depend on the building where it was planted. It would have basic stealing of 15%, but:
-planted in ref would give +15% more
-planted in bar would open some classes if your bar is destroyed
-planted in res would give a discount for your researches,
-planted on obe would give a predelay for obe charging
-planted in wf – dunno, maybe discount for mechs, or just +5% for stealing


I don’t know how much should it cost or how many of these you can plant (obviously not more than 2-3).

Author:  Protox [ Tue Sep 25, 2012 6:57 pm ]
Post subject:  Re: Spy Bug

i like it! :D

that make the aow more tatical, i vote yes!

Author:  atac [ Wed Sep 26, 2012 4:03 am ]
Post subject:  Re: Spy Bug

So basically a version of Red Alert's spies? Get them into a building and they sabotage the base depending on what building they infiltrated.

Author:  vagina vangi [ Mon Oct 01, 2012 6:57 pm ]
Post subject:  Re: Spy Bug

Medicris wrote:
So basically a version of Red Alert's spies? Get them into a building and they sabotage the base depending on what building they infiltrated.

Yeah. Kind of like that.

Developers, Y U NO reply about this one?

Besides obvious diversity in gameplay, it would give stealthes an ability to make sabotages alone that would make this class more enjoyable to play.

Author:  Konda [ Tue Oct 02, 2012 11:40 am ]
Post subject:  Re: Spy Bug

Oh man, thievery is my specialty! On a serious thought I dunno, a ˝tactical˝ team could just have the util shoot the repair gun at the mct every time he feels like doing so, disarming any bugs every time he does it.

I`m not even sure that there is a need for a feature like this, since the economy is fucked over beyond recognition (and it`s been that way before half of today`s players even started playing). It would definitely be useful if money isn`t something a team can easily earn, but that`s... not quite the case now. :V

Author:  vagina vangi [ Tue Oct 02, 2012 12:02 pm ]
Post subject:  Re: Spy Bug

Konda wrote:
˝tactical˝ team could just have the util shoot the repair gun at the mct every time he feels like doing so, disarming any bugs every time he does it.


Yeah I know. This is how I imagined how it should be - checking and rechecking. Because of this easy way to find it - it should cost not a lot (around 500)

Konda wrote:
I`m not even sure that there is a need for a feature like this, since the economy is fucked over beyond recognition (and it`s been that way before half of today`s players even started playing). It would definitely be useful if money isn`t something a team can easily earn, but that`s... not quite the case now. :V


Maybe then the emphasis should be done on non-money-oriented profits that I mentioned in first message.

For example it can work as demo's c4s (activated from a distance) - but when it activated the whole defense system (obe and turrets) of the opposite team shuts down for some time. Could be used as a preparation to stealth attack or mech rush.

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