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Counter-strike feature for class purchase menu 
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Faith implies fate
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Joined: Wed Jun 22, 2011 1:23 am
Posts: 149
Location: Serbia
Post Counter-strike feature for class purchase menu
It has the same feature as in counter-strike when you buy weapon, you use keys 1..9 (and 0) to navigate through the menu.

When you open the menu:
1. Select Class / Resign Class merged (depending do you have class or not, one appears)
*avoid message you need to resign;
2. Add on gear (1 grade armor, Tiberium rifle, Combustion rifle..);
0. Surrender.

Select class submenu is divided as in aow2 wiki (this is very logical to people):
1. Free (1. Gunman, 2. Shotgunner, 3. Engineer, 4. Tiberium Harvester);
2. Basic combat (1. Machine gunner, 2. Rifleman, 3. SSG, 4. Minigunner);
3. Advanced combat (1. Commando, 2. Sniper, 3. Jumpjet, 4. Timecop, 5. Suicide bomber);
4. Chemical (1. Tiberium rifle, 2. Chem warrior);
5. Fire (1. Combustion rifle, 2. Flame thrower);
6. Laser;
7. Explosive;
8. Support (maybe move here Timecop and Suicide move).

- Because menu is wider there are less chances for confusion that can result in bad outcome like:
C4's are on the obelisk in SD and you try to select demolition expert and mistake result is (Blue) Red toilet destroyed. Or if I like to repeat SSG it will always be 8. 1. (for 250$ 1 grade armor) and 2. 3. (for the SSG) numeric keys to hit.

- You can easily remember which combination is for which classes for those you repeat frequently.

- 1. 2. and 8. usually offers lot of classes that don't depend on Barracks and RC.

- Apparently very different classes shouldn't be merged in generic.

'sSs' Ermac ~ "Wasteland is harsh"

Mon Jan 28, 2013 8:56 pm
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Joined: Sat Feb 12, 2011 5:28 pm
Posts: 36
Location: Russia, Krasnoyarsk
Post Re: Counter-strike feature for class purchase menu
looks like very good idea

Mon Jan 28, 2013 11:27 pm

Joined: Sun Mar 10, 2013 7:34 am
Posts: 1
Location: usa
Post Re: Counter-strike feature for class purchase menu
indeed not bad at all its organize and i think it will work perfectly

An pocket knife is a good weapon, but it can point both ways

Last edited by scottruss on Mon Mar 11, 2013 2:28 am, edited 1 time in total.

Sun Mar 10, 2013 7:37 am
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I can Dance all Day, Dance All Day
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Joined: Mon Apr 12, 2010 1:08 pm
Posts: 43
Location: In My Own Personal Hell
Post Re: Counter-strike feature for class purchase menu
Sounds pretty damn good I like this idea.

Only question is, will the Spawn room still be needed, and if so, how to Limit it to where it only works In the spawn room??


Sun Mar 10, 2013 2:04 pm
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Grandvoid administrator

Joined: Sat Nov 17, 2012 3:56 pm
Posts: 21
Post Re: Counter-strike feature for class purchase menu
I guess he meant this menu will be shown up only when you use a terminal in the spawn room.

Fri Apr 26, 2013 12:47 pm
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