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Destructable Terrain? 
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AKA Nitori Kawashiro
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Joined: Fri May 11, 2012 11:18 pm
Posts: 20
Post Destructable Terrain?
I was messing around with a map earlier when I came upon the idea of a bridge which could be destroyed and repaired. Something that would offer a shortcut path with a clear benefit towards just one team that could be removed with enough effort by the opposing team.

Obviously this idea could extend to more than just bridges; there could be things like walls for example.

I was wondering if anyone thinks this is an idea worth pursuing or if it something better left as is: an idea.

Sun Feb 03, 2013 5:40 am

Joined: Wed Apr 14, 2010 9:13 pm
Posts: 758
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Post Re: Destructable Terrain?
This sounds similar to deliberate holes in the maps for utils to patch up with platforms/steps.


Sun Feb 03, 2013 5:32 pm
The Undead Queen B
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Joined: Tue Feb 28, 2012 8:52 am
Posts: 85
Location: Austin, Tx.
Post Re: Destructable Terrain?
you could use floors that lower almost instantly that look like terrain that are triggered by gunfire and stay lowered until someone comes along and "repairs" it back up vice-versa.
<doombuilder>: floor : lower to next ajacent floor : speed - instant : delay time - (insert code here).

Tue Feb 12, 2013 9:33 pm
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