View unanswered posts | View active topics It is currently Tue Jun 25, 2019 12:01 pm



Reply to topic  [ 3 posts ] 
Economy modes and variables 
Author Message
That guy with DECORATE skillz.

Joined: Thu Feb 28, 2013 1:47 am
Posts: 18
Location: Right here, right now.
Post Economy modes and variables
As I have made these suggestions in IRC earlier I'd just like to write it down here so others can debate on it.

A limit on how much money you can hold is coming out and I'm thinking about making it configurable.

Also the harvesting bonus will be lowered to these:

Normal Harvester: $10 / $20 Enhanced refining
Adv. Harvester: $25 / $50 Enhanced refining

Now onto economy modes.
I'm thinking about adding a new mode (which will be the default), where there's a fixed amount of credits you get from harvesting and it's split. My planned values are: $1500 / $2000 Enhanced.

Examples of what each player will get from this:


For the modes there will be a variable called: aow_economymode.
0 = Split
1 = Old

Tell me what you think!

_________________
<Bloax> Shit has one super power.
<Bloax> It manages to sneak into practically every conversation.


Sat Jun 15, 2013 3:17 am
Profile
That guy with DECORATE skillz.

Joined: Thu Feb 28, 2013 1:47 am
Posts: 18
Location: Right here, right now.
Post Re: Economy modes and variables

_________________
<Bloax> Shit has one super power.
<Bloax> It manages to sneak into practically every conversation.


Last edited by Cyberkill on Sat Jun 15, 2013 4:54 pm, edited 1 time in total.



Sat Jun 15, 2013 5:33 am
Profile

Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Economy modes and variables
Yes please

Lemme break it down on why:

Code:
<Medicris> the economy in this game has a couple of fundamental flaws
<Medicris> 1. you can have as many harvesters as you want, each of which are fast and bring in about 500$ every 30 seconds, mostly without being exposed to danger unless you're on Barrens
<Medicris> 2. donashuns allow people to blow money stupidly and get forgiven, and sidestep the entire economy/technology race which is the point of credits in the first place


It'll speed up the pace of less populated games (making them less boring and progress faster) and lengthen more populated games (so everyone can enjoy that combat they all love so much, along with encouraging working together to accomplish things instead of throwing away cash spamming one-man-army tactics)


Sat Jun 15, 2013 6:05 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.