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Extremely simple and useful suggestion 
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post Extremely simple and useful suggestion
Repairing buildings is paid. Repairing is most expencive when team has 16 players and the cheapest when team has only one player. Credits is withdrawn from the cash, when player repair, for example 1000 hitpoints, if players has no enought credits he can't repair.
This simple feature will make gameplay more dynamic, push players out of their base to defend their tib resources, make mech attack more productive.
I see the only minus - huge whining wave: "omg I can't play my favorite team dethmatch during 1(one) hour instead of all out war2!!111oneone"


Mon Nov 04, 2013 7:09 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Extremely simple and useful suggestion
Interesting idea, kind of ironical since repairing buildings actually gives you extra money currently :lol:, but of course that can be removed.


Thu Nov 07, 2013 11:35 pm
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Joined: Tue May 22, 2012 11:35 am
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Post Re: Extremely simple and useful suggestion
Dusk told me (as I understand), that's better to make some kind of levels of damage (25%, 50%, 75%), for example, if building lifes decreases to value which more than 50% and less than 75% building could not be repaired more than to 75%. The same rule works for 50% and 25%.
I figured out that there will no any new version, so I'll try to implement this when have some free time.


Fri Nov 08, 2013 8:33 am
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Joined: Mon May 05, 2014 5:48 am
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Location: usa
Post Re: Extremely simple and useful suggestion
Cool suggestion! your right its simple yet its useful. ;)


Mon May 05, 2014 5:53 am
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Joined: Wed Apr 21, 2010 3:06 pm
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Post Re: Extremely simple and useful suggestion
this forum is so dead, even the spambots kind of just don't do anything


Thu May 08, 2014 9:25 pm
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Joined: Fri Jun 25, 2010 5:11 pm
Posts: 301
Post Re: Extremely simple and useful suggestion
GoatSex wrote:
Dusk told me (as I understand), that's better to make some kind of levels of damage (25%, 50%, 75%), for example, if building lifes decreases to value which more than 50% and less than 75% building could not be repaired more than to 75%. The same rule works for 50% and 25%.
I figured out that there will no any new version, so I'll try to implement this when have some free time.


Thats a very nice idea. Too bad that AOW2 isnt developed anymore further :/


Sun May 18, 2014 8:57 pm
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