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All Out War 2 - View topic - Simplify Mech Weapons
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Simplify Mech Weapons 
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Simplify Mech Weapons


Sun Sep 11, 2011 2:25 am
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Joined: Sat Aug 20, 2011 5:36 am
Posts: 33
Location: Texas
Post Re: Simplify Mech Weapons
Maybe it'd be better to just use the same selection style as the utility gun. It's a lot faster than mechs.


Mon Sep 12, 2011 11:01 am
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Simplify Mech Weapons
That would be a bit cumbersome for just 3 weapons. If altering the weapon selection itself, I'd just say remove the delay.


Mon Sep 12, 2011 1:49 pm
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Joined: Sat Aug 20, 2011 5:36 am
Posts: 33
Location: Texas
Post Re: Simplify Mech Weapons
True dat. I was thinking of the juggernaut for some reason... but removing the delay would be good.


Mon Sep 12, 2011 5:31 pm
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Simplify Mech Weapons
The OP suggestion sounds good too though.... Usually "Fire everything!" is what you want.


Mon Sep 12, 2011 8:40 pm
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Joined: Wed Apr 14, 2010 9:13 pm
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Post Re: Simplify Mech Weapons
The only mech I think that should be left alone would be the wolve, since sometimes the infinite pulse is a good supressive weapon.

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Tue Sep 13, 2011 12:36 am
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Joined: Sat Jul 03, 2010 11:03 pm
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Location: British Columbia
Post Re: Simplify Mech Weapons
Either that or speed up the mode selection to the speed of, say, the Time Gun's.


Tue Sep 13, 2011 3:44 am
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