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New mech HUDs 
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Joined: Sat Jul 03, 2010 11:03 pm
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Post New mech HUDs
Idle:
Image

Attacking:
Image

Better than the grey rectangle we have now, eh? It's also widescreen friendly up to 16:9. Taken in 640x360 (halfsized from 1280x720).

Thanks to Dark-Assassin for the model this was taken from.


Wed Nov 16, 2011 8:53 am
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Post Re: New mech HUDs
Look awesome Medic, I would like to be applied in the game.

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Wed Nov 16, 2011 3:46 pm
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Joined: Wed Apr 14, 2010 4:34 pm
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Post Re: New mech HUDs
Thetis, Eric, maybe one of you could shove these to expansion? No new things to trunk other than bugfixes before hotfix is out.


Wed Nov 16, 2011 3:48 pm
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Post Re: New mech HUDs
Stuffed in my wad :P


Wed Nov 16, 2011 8:43 pm
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Post Re: New mech HUDs
Can you put some a little darker transparent window as windshield for mech hud so looking through them differs a little from view for players on foot.

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Wed Nov 23, 2011 5:40 pm
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Post Re: New mech HUDs
Possibly. Although if it works as a "weapon" sprite (which it does), then it won't let me use transparency.

If the mech's HUD was done through HUDINFO, then I'd have gladly put transparent glass effects into it. :P


Wed Nov 23, 2011 7:25 pm
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Post Re: New mech HUDs
It could be done.. :P


Wed Nov 23, 2011 9:59 pm
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Post Re: New mech HUDs
And if there was HUDinfo, then I could also put in fancy HUD effects.


Wed Nov 23, 2011 11:59 pm
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Post Re: New mech HUDs
Ripped some new ones, that are the same size as the current ones. I admit that sprites that are too high res in a game like AOW would look out of place, right? They'd look fine in Software and GL, texture filtering will do for the graphics hoes.

Orca
Image

Raven
Image

Wolverine (I'll find a better one later, I suppose. Looks ugly ingame)
Image

Madcat
Image

Titan
Image

They feel different as sprites though, since in the Mechwarrior games they move around when you do. The Titan was also scaled down a bit to be shorter for widescreen, too.



Dunno what to do for the Juggernaut though. It's supposed to be a powered "suit".


Sat Nov 26, 2011 12:34 pm
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Post Re: New mech HUDs
Why are those mech hud images deleted, will new hud's be included in any build ?
These hud that is still today exits from very first all out war versions.

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Mon Apr 30, 2012 9:32 am
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Post Re: New mech HUDs
Because I moved stuff around my dropbox and didn't update the links here.

No one cared anyway :V


Mon Apr 30, 2012 3:44 pm
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Post Re: New mech HUDs
Update again first post please and remind people.

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Mon Apr 30, 2012 5:22 pm
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Post Re: New mech HUDs
Don't tell me what to do D:<

Okay though yeah I might, though Blox is in charge of actual graphics here, he'd do a better job at that sort of thing


Mon Apr 30, 2012 10:59 pm
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Post Re: New mech HUDs
I suck at high resolution stuff, so go right ahead.


Tue May 01, 2012 10:47 am
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Post Re: New mech HUDs
I have brand new, much better hand drawn sprites sitting on my hard drive at home. I'll post them when I get back.


Sat Jun 02, 2012 8:59 am
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Post Re: New mech HUDs
Turns out Bloax has been working with the cockpit outline I gave him. We'll see what happens.


Tue Jun 12, 2012 11:25 am
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