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All Out War 2 - View topic - Class Restricted Arsenal
View unanswered posts | View active topics It is currently Tue Aug 11, 2020 2:06 am



Reply to topic  [ 10 posts ] 
Class Restricted Arsenal 
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Joined: Sat Jul 30, 2011 3:09 am
Posts: 12
Post Class Restricted Arsenal
Is this an improvement to an already-existing feature, or a new feature entirely?
Both in a way

If an improvement, what original feature is it improving upon?
Every class

How would this work?
Every class has a restricted set of weapons that they can use. In this case, the weapons available will be similar in function to the class' default weapon. For instance, the sniper can only use the rifle, gauss rifle, and laser chaingun (weapons generally suited for medium-long range) in addition to the default weapon set, the super shotgunner can only use the shotgun, flamethrower, and chem spray (short ranged, meant to be used up close), the massdriver guy can only use the rocket launcher and grenade launcher (explosives, better for taking out mechs).

Can you give an example in how useful this feature would be?
Preventing players from being able to nullify a weakness (the sniper using a ssg to cover for close range) and basically make the classes more specialized.


Sat Nov 19, 2011 4:47 am
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Joined: Tue Aug 10, 2010 12:32 pm
Posts: 173
Post Re: Class Restricted Arsenal
I think that makes more sense than letting every class pick up any weapon they can and thus, becoming a rofltank

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Sat Nov 19, 2011 4:55 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Class Restricted Arsenal
If weapons as a whole were not able to be picked up, I do agree that it would probably help balance a lot, I can't help but feel like it would make players feel chained down and make it less fun and dynamic.

While I'm not a fan of the whole stealth + gattling + plasma cannon thing...


Anyways ontopic, I could see this but I would probably take weeks of work.


Sun Nov 20, 2011 7:18 am
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: Class Restricted Arsenal
sv_weapondrop false ?


Sun Nov 20, 2011 12:25 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Class Restricted Arsenal
Never mind.



Mon Nov 21, 2011 1:13 am
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Class Restricted Arsenal
I don't think this will work out.


Sun Dec 04, 2011 4:13 am
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Class Restricted Arsenal
Maybe give specialized classes more polarized damage? Classes like mass driver and demo expert would get a damage++ with explosive weaponry (as they already get) but do lesser damage with lasers. Classes like shock trooper and plasma gunner who are laser classes would do more damage with lasers but are nerfed in terms of explosives. Chem warriors' flamers would do bad damage and vice versa... just a thought.


Sun Dec 04, 2011 1:36 pm
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Class Restricted Arsenal
That would be pretty cool.


Sun Dec 04, 2011 4:15 pm
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Joined: Tue Aug 10, 2010 12:32 pm
Posts: 173
Post Re: Class Restricted Arsenal
That sounds better than having over 20 classes merged into one. Sorting them out into certain groups you know?

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Sun Dec 04, 2011 8:17 pm
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Joined: Tue Nov 23, 2010 2:04 pm
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Location: Serbia
Post Re: Class Restricted Arsenal
Yeah, good idea.


Mon Dec 05, 2011 1:35 pm
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