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All Out War 2 - View topic - Discussion: Orcas (And mechs in general)
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Discussion: Orcas (And mechs in general) 
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Joined: Sat Jul 03, 2010 11:03 pm
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Location: British Columbia
Post Discussion: Orcas (And mechs in general)


Sun Apr 01, 2012 12:30 am
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Joined: Tue Feb 28, 2012 8:52 am
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Post Re: Discussion: Orcas (And mechs in general)
i like your opinion, but maybe the orcas should be less powerful? Orca Spamming in the begining of the match can be annoying for anyone, buts thats just my opinion :|


Mon Apr 02, 2012 1:39 pm
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Post Re: Discussion: Orcas (And mechs in general)
Can the machinegun FINALLY stop having voltcode and be balanced?

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Mon Apr 02, 2012 5:00 pm
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Post Re: Discussion: Orcas (And mechs in general)
Duuuuuuh. That's what I'm trying to do, make its machinegun not ridiculous and enhancing its missiles. I'm not trying to buff it.

I was thinking of making it cost a little more too if it can't be made reasonable for its price, which I don't think it is even now.

Personally the thing is worth at least 1000$. That's a Commando right there. Four digits makes it seem more expensive and more careful to use (like how stores use the $_.99 trick to make things seem cheaper), making people think twice about spamming them.


Mon Apr 02, 2012 9:27 pm
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Joined: Tue Feb 28, 2012 8:52 am
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Post Re: Discussion: Orcas (And mechs in general)
Heh, medicris, your new profile pic is haylarios. :D


Mon Apr 23, 2012 1:23 pm
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Joined: Tue Nov 23, 2010 2:04 pm
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Post Re: Discussion: Orcas (And mechs in general)
Economy issue again: If we fix it, we won't see orca spamming again, and it'd be nice to actually have a useful mech for big money (according to the upcoming economy standards). This needs feedback.


Fri Apr 27, 2012 3:12 pm
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Post Re: Discussion: Orcas (And mechs in general)
If that's going the case, mechs are either going to need a price decrease or be made worth their $2000. They're almost not worth the $2000 now even with the economy we have now, if I save up $2000 with drastically lowered money flow then it better be worth the two commandos in cost.


Fri Apr 27, 2012 5:08 pm
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Post Re: Discussion: Orcas (And mechs in general)
Updated original post with a loadout that's sure to make "orcafags" learn to aim.

Also, a video showing it.


Tue Jun 12, 2012 11:37 am
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Post Re: Discussion: Orcas (And mechs in general)
Well I did do some weird stuff to it a while ago;

Changes: The mounted machinegun is less omfginstadeath, also spreads out some more.
Homing rockets (also really damn effective ones) alike to the missile launcher's. So watch the fuck out.

Also, they are quite affected by explosions; so be careful not to get blasted away! :p


Tue Jun 12, 2012 12:22 pm
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Post Re: Discussion: Orcas (And mechs in general)
Well, the difference between a wider-spreading hitscan and a more accurate projectile is that how it's aimed doesn't change: a hitscan's still a hitscan. With a wider spread on the current gun, wouldn't it be more effective to fly in their face pointing in their general direction, than never hit anything at range no matter how good your aim is? What if the lessened bullet damage encouraged ram+shoot wildly as a melee tool even more?

Iunno. But anything's better than what we've got right now (being basically unchanged since extreme early days).

As for the missiles, I'll give em a shot. If they're on par with the Missile Launchers they better not have 60 ammo, just one of those missiles is barely less potent against mechs as a fartycannon shot. Not to mention those basically oneshot laser inf and 90-damage the rest. I just really hope it doesn't turn out to be a 1000 HP 60-homing-80mm-artillerycannon flying craft.


Tue Jun 12, 2012 2:20 pm
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Post Re: Discussion: Orcas (And mechs in general)
Oh yeah, forgot to mention that I cut off one third of the machinegun ammo, and half the missile ammo. (They're also fired slower.)

As for the machinegun, I'd like to find a nice balance for it (not way too weak, but not rofl either.) - unfortunately, I haven't ever had a chance to test this.
So it's not like I can do anything more to it, other than waiting to test it. :?


Tue Jun 12, 2012 4:39 pm
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Post Re: Discussion: Orcas (And mechs in general)


Fri Jun 15, 2012 6:37 pm
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Post Re: Discussion: Orcas (And mechs in general)
Imma be honest with you for a second. It seems much more powerful than the current one, but not necessarily the main weapon.

It's mostly the 300dps ramming damage and the fact that the missiles are much more potent against any type of enemy, not just mechs or buildings (and they didn't do much damage to buildings anyway).

I wonder... if the main cannon was for infantry and the rockets had less ammo, but could lock on at a longer range? There's a reason the Longbows (that had the same missiles) only had 8 rockets.


Sat Jun 16, 2012 8:22 am
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Post Re: Discussion: Orcas (And mechs in general)
Random idea: in addition to crushing infantry, Orcas take severe damage from hitting infantry or walls.


Sat Jun 16, 2012 10:55 pm
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Post Re: Discussion: Orcas (And mechs in general)


Sun Jun 17, 2012 12:05 am
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