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All Out War 2 - View topic - Duel32-style map select
View unanswered posts | View active topics It is currently Fri Jul 10, 2020 9:24 am



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Duel32-style map select 
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Joined: Sat Jul 03, 2010 11:03 pm
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Location: British Columbia
Post Duel32-style map select


Thu May 31, 2012 2:14 am
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Post Re: Duel32-style map select

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Thu May 31, 2012 2:33 am
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Joined: Fri May 11, 2012 11:18 pm
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Post Re: Duel32-style map select
I think that the optional portion of point 3 is a must have. I can totally see certain groups of people trying to play the same map/maps over and over because they can dominate newer players on it/them (maps with mechs disabled).

As for me, I would vote for AoW:18 every time without something to stop me.
I sure love being a tunnel mech.


Thu May 31, 2012 2:58 am
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Joined: Mon May 02, 2011 7:24 pm
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Location: Argentina
Post Re: Duel32-style map select
Sounds good.

And so aggre with this:

"... and furthermore be able to track which maps get played most and which are least. It's through statistics like these we can focus on improving or removing maps that simply bloat the wad/empty servers..."

But I'm sure of the way of Duel32 the only map will play will be:

01
02
07
08
09
12
15
18
20

And 2 more o 3 maybe.


The actual way to choose map is good becouse we can play all maps. I know, some maps are ugly but we can play other than overplayed maps.
And that is good. Something boring but then make u enjoy more play the better maps :D

=D

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Thu May 31, 2012 7:25 am
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Post Re: Duel32-style map select
This is definitely a thing I would like to see.

@Zajaquiel: I think you forgot AOW04 :roll:


Thu May 31, 2012 7:51 am
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Joined: Wed Apr 21, 2010 8:21 am
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Location: South Australia
Post Re: Duel32-style map select


Thu May 31, 2012 5:32 pm
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Joined: Wed Apr 14, 2010 4:34 pm
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Location: Finland
Post Re: Duel32-style map select
With the current code, I could definitely add a menu-selection for the maps, but apparently people like the idea of the lobby map more? :|


Thu May 31, 2012 5:57 pm
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Joined: Fri May 11, 2012 11:18 pm
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Post Re: Duel32-style map select
How would a menu style selection for maps work? Would map selection occur at the end of the previous match?
I personally like the idea of a lobby map though because of the brief disconnect from the game you get, and largely because of point 1.


Thu May 31, 2012 8:04 pm
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Joined: Wed Apr 27, 2011 10:23 pm
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Location: Argentina
Post Re: Duel32-style map select
I persoanlly prefer the lobby map. Imagine there are people who hasn't never played AoW and/or doesn't know every maps available....



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Sat Jun 02, 2012 3:03 pm
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Post Re: Duel32-style map select
That would be cool lobby music.

I'm going to suggest the RA1 map select music for the sake of nostalgia


Sat Jun 02, 2012 5:41 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: Duel32-style map select
Great idea this. And yeah, lobby map. Preferably with full map name and screenshot of map overview, cause i dont think i will ever learn the map names/numbers :oops:


Sat Jun 02, 2012 9:10 pm
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Joined: Wed Jun 22, 2011 1:23 am
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Location: Serbia
Post Re: Duel32-style map select
There is alternative: using counter-strike style vote: choose the map and it give you list of 5 maps and you press 1-5 to choose map. Then you got reply from server choosing map finished, next map will be <aow04:glacier>. Actually I don't know time when that vote to appears. Maybe after 5 mins or no. When you choose map, map vote menu is removed, so it doesn't block screen.

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Sun Jun 03, 2012 4:59 am
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Post Re: Duel32-style map select
Except you kinda pointed the weakness of such an approach out yourself, namely that it'd only hold ~5 maps.

I can't really see how it'd be better than the Duel16/32 approach, however.


Sun Jun 03, 2012 9:29 am
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Joined: Wed Apr 14, 2010 4:34 pm
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Location: Finland
Post Re: Duel32-style map select
The current in-dev menu code can hold up to 80 entries.. so that wouldn't be really a problem. One category per five maps, 01-05, 06-10, 11-15, 16-20, 21->
Item entries would hold the names of the maps, description field would have a screenshot of the map.
How's that sound?


Sun Jun 03, 2012 10:35 am
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Post Re: Duel32-style map select
I'd still prefer a Duel16/32 map selection, I honestly hate waddling around a menu.


Sun Jun 03, 2012 11:13 am
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Post Re: Duel32-style map select

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Mon Jun 04, 2012 6:51 am
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Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Re: Duel32-style map select
To remove the chance of only map will be played like all time aow02 and aow15 make the hub get some grids blocking the selected map for 4 more rounds example:

map aow01 was selected by major of players when the map ouver and all return to hub the aow01 will be blocked of play for more 3 rounds of game forcing the players need to play other maps. (is better make cvars to it Hud_roundspermap # (4 default, 0 to remove))


Mon Aug 06, 2012 1:11 am
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