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All Out War 2 - View topic - Utility Guy
View unanswered posts | View active topics It is currently Sat Jun 06, 2020 12:03 pm



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Utility Guy 
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: Utility Guy


Tue May 11, 2010 7:36 am
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Post Re: Utility Guy


Tue May 11, 2010 3:17 pm
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Joined: Fri Apr 16, 2010 11:02 pm
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Post Re: Utility Guy
sorry for taking so long to respond I have been very busy the past few days I see there's some disagreement as to what way we should have the utility guy gain experience but we can agree on the fact that there should be some other ways in which he/she should gain experience/money/kill or w.e. Maybe a good place to start would be each person putting in an idea into the thread and from there the admins can choose one that they see would work if they choose, or maybe they laready have an idea of what they would like to do covering imbalance issues and everything.

Lenin


Tue May 11, 2010 4:38 pm
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Joined: Mon Apr 12, 2010 11:32 am
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Post Re: Utility Guy
It's not so much the lack of ideas, as it is technical incapability.

It's not easy to make a monster object that is not recognized as its own entity in order to give the creator credit for the damage it does.


Tue May 11, 2010 5:00 pm
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Post Re: Utility Guy
hmmm so it can't just work the same way as other classes? sayy proxies award the kill in the same way that c4s or grenades?


Tue May 11, 2010 6:27 pm
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Location: Finland
Post Re: Utility Guy
No. The proxies are actually projectiles while turrets are monsters. Kind of a difference there..

Off my head, I'd say it cannot be done until Skulltag upgrades to the newest ZDoom codebase.


Tue May 11, 2010 6:34 pm
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Post Re: Utility Guy
Hmm, would it be possible to make the turret a projectile with 0 speed, still shootable, no colission with objects etc?


Wed May 12, 2010 2:06 am
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Post Re: Utility Guy
That seems to be a classic case of introducing more bugs than the one you're trying to solve.


Wed May 12, 2010 3:33 am
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Post Re: Utility Guy
Well, that's unfortunate, sounds like there's nothing we can do. It's okay though I still like utility guy either way, thanks, everyone for clearing all that up for me though.

Lenin


Wed May 12, 2010 4:35 pm
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Post Re: Utility Guy


Fri May 14, 2010 4:48 pm
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Joined: Wed Apr 21, 2010 3:06 pm
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Post Re: Utility Guy


Fri May 14, 2010 5:09 pm
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Post Re: Utility Guy
I've wanted to implement that into the research centre, but doing so would require that every map be modified - be it in progress or finished.

So I'm a bit "eh" about that right now. I do want to do it, yes, and have been given the green light to, but it's not a simple 1-2-3 job to do it.


Fri May 14, 2010 11:23 pm
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Post Re: Utility Guy
utility guy should get the xp from the turrets and nothing else.


Sun May 16, 2010 10:37 pm
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Post Re: Utility Guy


Sat Jun 05, 2010 7:27 am
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Joined: Sat May 29, 2010 11:55 am
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Post Re: Utility Guy
exp for building stuff?how about that! not mountains full for just for building one thing but bits and bobs that build up to SOME exp .by far the utility guy and the repair people get raped the most in enemy raids/sieges etc. and if they haven't attacked or ref'd they will have astoundingly low hp compared to Jeff over there with commando rank and enough money to buy a titan for every member of his team(believe me you should try that for a mech spam).

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Sun Jun 06, 2010 5:17 am
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Post Re: Utility Guy


Sun Jun 06, 2010 11:41 am
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Post Re: Utility Guy
Arezey, I was with you that day. It was 5 free Titans, and that guy had to leave

We took down the Ob, Followed by Res, Barracks, Wf, Ref, RF.

That was a sweeet game.

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Sun Jun 06, 2010 6:48 pm
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Joined: Sat May 29, 2010 11:55 am
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Post Re: Utility Guy
okay, we are bordering into(onto??is this even happening??) a deconstruction gun. Should demo guy get one too?...
why not just a MOVE gun that moves shit,anything that is built by util, if so, should it deconstruct enemy turrets/what the enemy util builds? i think i just stumbled into a gold mine! do you ?about the xp for killing enemy turrets, try battling a commando with a plazzy cannon with turrets? that is a shit load of xp for that guy with commando class.

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Mon Jun 07, 2010 2:23 am
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Joined: Mon Apr 12, 2010 11:15 pm
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Post Re: Utility Guy
I think I remember that game, I was seriously lagging, but I helped Titan the place. Good times.


Mon Jun 07, 2010 2:38 am
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