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All Out War 2 - View topic - [Mechs] Selected weapon identifier
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[Mechs] Selected weapon identifier 
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Joined: Wed Apr 14, 2010 4:34 pm
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Location: Finland
Post [Mechs] Selected weapon identifier
I'm suggesting a little something to keep track of which weapon is selected so I don't need to constantly keep the current weapon in mind. I'd myself just colour the current weapon green in the mech weapon list rather than all yellow. Also maybe have weapons which are out of ammo be akin displayed as red?


Tue May 25, 2010 11:12 am
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Post Re: [Mechs] Selected weapon identifier
I agree with this.


Thu Jun 10, 2010 6:01 pm
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Post Re: [Mechs] Selected weapon identifier
I can provide the necessary graphics as well if you wish for an indicator on the HUD.


Thu Jun 10, 2010 7:10 pm
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Joined: Sat May 29, 2010 11:55 am
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Post Re: [Mechs] Selected weapon identifier
perhaps a little wheel that is a part of the hud ,it has shows current weapon next weapon, previous wepon etc (if you decide to present the wheel side-on then selected wep is at the top, if you present it head-on then middle).

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Fri Jul 16, 2010 9:52 am
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Post Re: [Mechs] Selected weapon identifier


Fri Jul 16, 2010 10:10 pm
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Fri Jul 16, 2010 11:29 pm
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Post Re: [Mechs] Selected weapon identifier
....That works too >_>


Fri Jul 16, 2010 11:42 pm
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Post Re: [Mechs] Selected weapon identifier
Added. Selected weapon now appears as green while rest of the weapons remain yellow.


Thu Sep 02, 2010 11:34 am
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Joined: Wed Apr 21, 2010 8:21 am
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Location: South Australia
Post Re: [Mechs] Selected weapon identifier
Thanks.
That would help out heaps.


Thu Sep 02, 2010 12:50 pm
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Post Re: [Mechs] Selected weapon identifier
Thanks. Now I don't have to fire nukes at infantry anymore

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Thu Sep 02, 2010 3:19 pm
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Post Re: [Mechs] Selected weapon identifier
Does it also show the next weapon then?

Because if I fire my nuke, then I dont really know, what the Juggernaut does fire as next, while reloading the nuke and so on.


Fri Sep 03, 2010 1:53 am
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Post Re: [Mechs] Selected weapon identifier
Not yet.. but I guess I could implement it too.


Fri Sep 03, 2010 9:13 am
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Post Re: [Mechs] Selected weapon identifier
That would be great.

Because if I dont know, what it shoot as next (and if I dont use Nuke or Gauss I have to shoot more than 1 time) I can only assume what comes next and so my aim style I have to use (hitscan, prediction and so on I mean)

Also is it somehow possible to make it, that I can switch faster to the right weapon I want to have?

For example when I have a juggernaut its a long way from Nuke to Heavy Gauss.

Offtopic:

Also I have the feeling, that the heavy gauss isnt shooting exactly in the center :/

I had it several times, that I shot clearly the enemy. My crosshair (cross 1) was exactly in the middle of the enemy, but the gauss was further left side and didnt hit.

With normal infantry Gauss Rifle, Sniper Rifle, or Time Gun all is normal. Its just the heavy gauss of the jug.
I've tested to hold the crosshair slightly further next to the enemy (right side) and then I got the hit lol.


Fri Sep 03, 2010 11:13 am
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Post Re: [Mechs] Selected weapon identifier
The heavy gauss does fire from a non perfect offset which makes it Miss small targets in medium-long ranges. I've known that for a long time and I got used to it, I now shoot it a little to the right and then it hits.

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Fri Sep 03, 2010 11:15 am
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Post Re: [Mechs] Selected weapon identifier
Dang. Seems like the juggernaut chooses a *random weapon* if it's reloading. o.o

I'll just leave things simple: just have the selected weapon green. I'll look this more after the next release. Else we'll have too much stuff in.


Fri Sep 03, 2010 12:56 pm
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