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GLDEFs for various objects 
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Joined: Tue Apr 13, 2010 12:06 am
Posts: 157
Post GLDEFs for various objects
Includes GLDEFs for the following things:

  • Repair guns and their relatives
  • Normal bullet puffs
  • Colored puff for laser chaingun depending on team
  • Fire and chemicals
  • Volt Autorifle
  • Tiberium Crystals
  • Rockets
  • All explosions
  • Gauss Rifle puff
  • Laser rifle puff, always red
  • Obelisk blasts

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gldefs.zip [2.13 KiB]
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Tue May 25, 2010 1:25 am
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poopies
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Joined: Tue Apr 13, 2010 2:16 am
Posts: 78
Post Re: GLDEFs for various objects
Fire = BIG no-no.
Anyways, thanks.

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Tue May 25, 2010 1:57 am
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Joined: Wed Apr 21, 2010 8:21 am
Posts: 541
Location: South Australia
Post Re: GLDEFs for various objects
Yeah, Fire is will become an even badder lag spike as it already is. Maybe have the fire's spawner use the lights instead.


Tue May 25, 2010 2:18 am
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Wy Hai Thar!
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Joined: Mon Apr 12, 2010 11:32 am
Posts: 573
Post Re: GLDEFs for various objects
Will have a look at it later on today - but yeah, thanks. :)

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Tue May 25, 2010 2:34 am
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Wy Hai Thar!
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Joined: Mon Apr 12, 2010 11:32 am
Posts: 573
Post Re: GLDEFs for various objects
I looked at it - and I love the work done here it looks very nice - however it has one major serious problem - it's laggy.

If it can bring my mac down to 30 fps, then it's too much for most people's computers to handle - and you should not have to turn off gl_lights to play this mod.

So - my suggestion is, for flame/chem actors, target the main flame/chem generator, and as for the lightning sprites I honestly don't know what to do besides make the lights from them smaller.

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Fri May 28, 2010 8:21 pm
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