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ZIT01: Islander 
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Joined: Thu Aug 23, 2012 6:06 pm
Posts: 14
Post ZIT01: Islander
I'm trying to create a new map

Download:http://www.mediafire.com/?ormpf2v238cnwtf

Map:


Screenshots:


Last edited by Monsterooovich on Sun Dec 23, 2012 12:54 pm, edited 2 times in total.



Mon Dec 10, 2012 4:17 pm
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Joined: Tue May 22, 2012 11:35 am
Posts: 54
Post Re: ZIT01: Islander
Holy shit man, I have 40 fps in some location on gtx 260 without any players (like in crysis 2 on medium-high, lol). Don't forget, that this is a bsp in zandronum, so you have to separate one high poly scene fron another for best perfomance.
Layout at bases is good for stealth invasion. I think, this map will look better at night.


Mon Dec 10, 2012 5:47 pm
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Joined: Thu Aug 23, 2012 6:06 pm
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Post Re: ZIT01: Islander
GoatSex wrote:
Holy shit man, I have 40 fps in some location on gtx 260 without any players (like in crysis 2 on medium-high, lol). Don't forget, that this is a bsp in zandronum, so you have to separate one high poly scene fron another for best perfomance.


Thanks for comment!
I can delete all grass. :? It can help...


Thu Dec 20, 2012 4:02 pm
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Joined: Thu Aug 23, 2012 6:06 pm
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Post Re: ZIT01: Islander
http://www.mediafire.com/?jpp820i65r0lgiv - fixed!


Fri Dec 21, 2012 8:58 pm
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Re: ZIT01: Islander
Finally managed to open your map loading skulltag_data + actors and 2539 version.

First the bad parts 8-)

* Waay to laggy when facing the other base. Simply wouldn't be able to play this.
* Missing textures/buggy sectors at middle bridge running in software mode
* Possible to swim/fly very far off map. Don't see the point in that.

Good parts:

* Neat new thinking in base design
* Details like boxes, boat, "huts"
* Additional buildings which can be used to infiltrate buildings. And that "industrial tower" really looks good.

So my idea for you is to scrap the island part of this map and to keep working on an industrial zone / sea port map. Which you also divide so that the whole map does not need to be rendered at once. Either that or at least you need to make a mountain in the middle :)


Sat Dec 22, 2012 9:14 pm
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Joined: Thu Aug 23, 2012 6:06 pm
Posts: 14
Post Re: ZIT01: Islander
K4r4t3k4n4k4s wrote:
* Waay to laggy when facing the other base. Simply wouldn't be able to play this.


Thx GZDoom! Can i fix it?

K4r4t3k4n4k4s wrote:
* Missing textures/buggy sectors at middle bridge running in software mode


Software?! It sucks.

K4r4t3k4n4k4s wrote:
* Possible to swim/fly very far off map. Don't see the point in that.


What the problem?


Last edited by Monsterooovich on Sun Dec 23, 2012 10:18 am, edited 1 time in total.



Sat Dec 22, 2012 9:29 pm
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Joined: Tue Apr 13, 2010 12:06 am
Posts: 157
Post Re: ZIT01: Islander
Quote:
Software?! It sucks.

YOU suck.


Sun Dec 23, 2012 3:29 am
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Joined: Thu Aug 23, 2012 6:06 pm
Posts: 14
Post Re: ZIT01: Islander
Eric wrote:
Quote:
Software?! It sucks.

YOU suck.


Are you probably a fan of Software render? :D

Disadvantages:

- over 1000 bugs with textures/sectors like buggy sky :) (it's a very very very very very old render)
- no 3D models
- no hires Textures
- no dynamic lights
- no shaders
- 8 bit textures (but sometimes looks cool)
- And others

Advantages:
- Software lighting is better than OpenGL (SWGL for the win)
... ehm

You're trying to troll me. What's next? *trollface*

Quote:
Fufufufuufuu... You suck! Your map sucks!1111


Sun Dec 23, 2012 10:01 am
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: ZIT01: Islander
Whether you like software or not, all maps are to be compatible with it. And the map definitely is too intensive on the framerate right now.


Sun Dec 23, 2012 10:36 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: ZIT01: Islander
Monsterooovich wrote:
Eric wrote:
Quote:
Software?! It sucks.

YOU suck.


Are you probably a fan of Software render? :D
[...]
You're trying to troll me. What's next? *trollface*

Quote:
Fufufufuufuu... You suck! Your map sucks!1111


Don't be a dick, please. Tons of people use the software renderer and prefer it over GL for reasons other than competitive performance/framerate. AoW has always been a software-friendly mod as are most Zandronum mods, because at the end of the day it's still zDoom. Every other map in the game complies with that, why do you insist on alienating half of the players? And before you say anything about me "trolling", yes, I use GL.

I assure you we won't be going GL-only anytime soon, partly because that puts off tons of players.


Sun Dec 23, 2012 12:24 pm
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Joined: Thu Aug 23, 2012 6:06 pm
Posts: 14
Post Re: ZIT01: Islander
http://www.mediafire.com/?ormpf2v238cnwtf

- Fixed FFS (YEAH!)
- Fixed software ladder texture bug


Sun Dec 23, 2012 12:53 pm
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