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All Out War 2 - View topic - Another month another Map: Reactor
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Another month another Map: Reactor 
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Joined: Fri Feb 17, 2012 4:02 pm
Posts: 178
Post Another month another Map: Reactor
So, I wanted to create something more open and harder to defend than my previous maps. Map consists of a central area, the "reactor" with four gates, surrounded by side paths on higher elevation. The actual path between bases are longer than map size implies, especially for Mechs. The two "front gates" facing bases closes at game start but will open at Sudden Death making it harder to defend and narrowing distance between bases.







So, as stated a more open map. The downside to this is that at certain points you can fire at the enemy base or get hit by the obelisk from quite a distance. The positive thing is that players will have to attend to their buildings, and not just play DM. 8-) A bit like in AOW04.


Last edited by K4r4t3k4n4k4s on Sat Jun 01, 2013 8:13 am, edited 3 times in total.



Sun Nov 25, 2012 2:55 pm
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Joined: Wed Apr 21, 2010 3:06 pm
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Post Re: Another month another Map: Reactor
Uh guys, don't load this with the svn version.
Edit: Well it looks interesting from a geometric perspective, can't say anything else though.


Sun Nov 25, 2012 5:31 pm
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Post Re: Another month another Map: Reactor
Updated with version 3200 texturing. I don't know why my gate scripts stopped working but will have to work on those later.



Last edited by K4r4t3k4n4k4s on Sat Apr 13, 2013 6:34 pm, edited 1 time in total.



Sat Dec 08, 2012 12:31 pm
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Post Re: Another month another Map: Reactor
Looks a little bland in terms of strategy. Everything seems to link to the center (ie no side paths), which is just begging for sudden death.

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Tue Dec 18, 2012 11:41 pm
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Post Re: Another month another Map: Reactor


Wed Dec 19, 2012 12:26 pm
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Post Re: Another month another Map: Reactor
This one has been updated a bit. Larger base area, more hideouts, sounds and lightning effects. Updated original download link


Sat Apr 13, 2013 6:34 pm
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Joined: Sat Jul 03, 2010 11:03 pm
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Location: British Columbia
Post Re: Another month another Map: Reactor
I actually like this map, to be honest. Not too big, not too small. No music, but I'm guessing that's just because it's a WIP

One question though, is this slope supposed to look like this or was it intended to be squared off?



Sun Apr 14, 2013 1:06 am
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Post Re: Another month another Map: Reactor
Thanks. Fixed and updated.


Sun Apr 14, 2013 5:33 am
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Posts: 178
Post Re: Another month another Map: Reactor
Updated download link with 2539 version of map that is currently running on BE server. Same here, I welcome feedback

Gameplay on this map has turned out to be something reminiscent of AOW04 where Mech and far off attacks are good. It's also a wide map which is something that's pretty much not in any other map. Gameplay wise I think it has to mature a bit more before drawing conclusions.

Inability to buy Orca is a mistake on this one and I think I'll fix it.

Someone mentioned crate placement is not in middle of action and that is true.


Sat Jun 01, 2013 8:18 am
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Post Re: Another month another Map: Reactor
If you can't buy orca, then you shoudn't be able to buy jumpjet either.

You can camp out the chem spray spot and sell the sprays for $125, making LOTS AND LOTS of money before the game even gets going.

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Sun Jun 02, 2013 7:46 pm
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Post Re: Another month another Map: Reactor
Fixed Orca and inability to make mini ref.



Think this map works pretty well in all it's chaoticness. A pity that it doesn't get played more.


Sat Sep 07, 2013 6:27 pm
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Posts: 54
Post Re: Another month another Map: Reactor
Ultimate k4.
c9UEEl5.png
c9UEEl5.png [ 20.82 KiB | Viewed 6990 times ]


Mon Sep 09, 2013 11:31 am
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