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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 AOW16 - Unending Pain
Thread for comments on this map.
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Fri Jul 09, 2010 3:52 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: AOW16 - Unending Pain
I found it enjoyable. The monsters coming in randomly was a nice touch, but I haven't seen anything bigger than zombies. Maybe some Caco-variants or even a suprise lone Cyberdemon in the middlegrounds would be fun.
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Sat Jul 10, 2010 10:22 pm |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: AOW16 - Unending Pain
Uhh, there are:
Zombie Invasion (Seargents/Former Humans) Demon Invasion (Cacos, Imps, Demons) Nobles of Hell Invasion (Baron of Hell, Hell Knight)
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Sat Jul 10, 2010 10:27 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: AOW16 - Unending Pain
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Sat Jul 10, 2010 11:53 pm |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: AOW16 - Unending Pain
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Sun Jul 11, 2010 12:15 am |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: AOW16 - Unending Pain
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Sun Jul 11, 2010 12:46 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: AOW16 - Unending Pain
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Sun Jul 11, 2010 1:10 am |
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Eruanna
Joined: Mon Apr 12, 2010 11:32 am Posts: 573
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 Re: AOW16 - Unending Pain
arezey pretty much mentioned the round-about reason for the invasions - they are merely for decoration - not just for corpses (though that is intended to be part of it), but for aesthetics to the map itself anyway. Consider them interactive decorations, if you will. They also were, in a way, an experiment, to see how well they would be received. The demons are not intended to have a significant impact on gameplay, so that is why there are so few of them and why they are so weak. A moderately skilled player who knows what they're doing can make short work of a baron of hell without taking any damage whatsoever. Yeah, they are a nice distraction though, and if you're really hurting for experience they can provide a minor boost, depending on how many you kill. And since the game behind this wad currently is, well, Doom, I figured it'd be nice to add a touch of "Doom" into the wad, and hence, this map, and the hellspawn invasions. This is also why Cyberdemons or chaingunners won't be added to the map anytime soon. 
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Sun Jul 11, 2010 2:20 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: AOW16 - Unending Pain
The only issue with it is, the monsters trigger the Obelisk to fire and you never know if it's a person coming in or just some monster being shot at.
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Sat Jul 17, 2010 7:44 am |
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De-M-oN
Joined: Fri Jun 25, 2010 5:11 pm Posts: 301
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 Re: AOW16 - Unending Pain
Why is this map so often voted away?
Its so often voted away like AOW05 but even more often.
I dont understand this.
Why? WTF is bad on this map??
imo it is one of the good maps together with AOW04 and so on...
Instead you vote this away to AOW06 / AOW07 -.-
Ingame nobody could answer me a reason what is so bad on this map. Maybe you can do it here. Because I dont understand it at all...
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Fri Sep 17, 2010 2:43 pm |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: AOW16 - Unending Pain
The only reason I've heard in-game is that they don't seem to like Hell. :/
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Fri Sep 17, 2010 4:17 pm |
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Stipsi
Joined: Fri Jun 18, 2010 2:14 pm Posts: 128 Location: Behind ya!
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 Re: AOW16 - Unending Pain
The only reason I heard is the usual "OMG this map, *VOTE NOW* *VOTE PASSED* 6 'YES' votes against 1 'NO' vote" I never played AOW16 completely during a game. In fact in the middle of the game I always see some people raging like "F** this *DISCONNECTED*" and the most of the time there's a vote call.
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Fri Sep 17, 2010 4:58 pm |
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MrWhite
Joined: Mon Aug 23, 2010 8:26 pm Posts: 5
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 Re: AOW16 - Unending Pain
I agree, this is one of the better maps out there. I think the monsters are a great touch, and can help some of the defense classes get a bit of xp. I also really appreciate that the tib is not as vulnerable to the predictable charge that always happens shutting down one teams farming and sets the pace of the game.
I am so sick of AOW06 and everyone changing to that map. Like last night, I was having a nice enjoyable game which was started because a few of us didn't want to play in the AOW06 game that was going on. I'm not sure which map we were on because it never gets played (I think I've only played it once before). We were well into the game when a couple of hotshots joined from the other match (after it ended) and switched our map to AOW06. I admit I raged, but felt it was justified. Sorry for the off topic drift.
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Fri Sep 17, 2010 5:28 pm |
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De-M-oN
Joined: Fri Jun 25, 2010 5:11 pm Posts: 301
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 Re: AOW16 - Unending Pain
Even Marchenoir doesnt like that map as I saw in the past. Its not understandable for me 
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Fri Sep 17, 2010 6:04 pm |
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Conn067
Joined: Mon Aug 16, 2010 5:49 pm Posts: 89
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Fri Sep 17, 2010 6:48 pm |
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Nati46
Joined: Fri Apr 16, 2010 7:27 pm Posts: 106
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 Re: AOW16 - Unending Pain
In my opinion a little too open and the layout is not very special, and no height variation whatsoever aswell. The secondary enterance could involve some cliffs and stuff, and be less open and wide. But then again, its probably because many AOW players usually want to stick with the maps they know and not play other maps that don't look excellent on a first impression.
_________________ Nati46
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Fri Sep 17, 2010 6:48 pm |
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De-M-oN
Joined: Fri Jun 25, 2010 5:11 pm Posts: 301
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 Re: AOW16 - Unending Pain
Its open on the main entrance, but not that tunnel behind Barracks. I go everytime through the tunnel^^.
Next advantage of tunnel is I'm at the opposite of the obelisk.
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Fri Sep 17, 2010 7:38 pm |
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leehiufugn911
Joined: Tue Apr 20, 2010 3:18 am Posts: 102
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 Re: AOW16 - Unending Pain
i love this ma, its made it into one of my favorites
P.S. my fave maps are aow04 aow09 aow12 aow16
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Sat Sep 18, 2010 6:23 am |
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Cannonfodder
Joined: Sun Jul 04, 2010 2:52 pm Posts: 12
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 Re: AOW16 - Unending Pain
I might as well mention that I think this is a good level. I like the use of the Doom monsters, and framerate-wise it runs pretty speedy.
My only gripe is that it is too easy to mech rush the barracks since it is right smack in front of the tunnel. I wonder if placing the barracks on the side and putting the obelisk in the center would make things better? That way things coming down the tunnel would have to deal with the obelisk first.
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Sat Sep 18, 2010 6:10 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: AOW16 - Unending Pain
You just have to be more creative with your defense.
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Sun Sep 19, 2010 2:04 am |
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