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Extend Pistol Range 
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Joined: Wed Apr 21, 2010 8:21 am
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Post Extend Pistol Range
OMG, I seem to be flooding suggestions.

Is this an improvement to an already-existing feature, or a new feature entirely?
Impr.... Well, you would know the whole thing anyway.

How would this work and how useful this feature would be?
The pistol's range only makes it a good weapon at extremely short range. Thus, making it almost useless at other times.
I suggest changing the range to either 512 or 1024 map units.


Last edited by -=Dark-Slayer=- on Tue Aug 03, 2010 10:43 am, edited 1 time in total.



Tue Aug 03, 2010 9:26 am
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Post Re: Extend Pistol Range.
I think it should be totally revamped... make it far more useful, and maybe get rid of sub-machineguns from several classes and add the buffed pistol. Damage increase, range increase and a different caliber (Ammotype) with more limited ammo or maybe a reloading system could help balance this. It is not used at all at the moment...

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Tue Aug 03, 2010 9:30 am
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Post Re: Extend Pistol Range.
Well, I really have no idea on what damage, and stuff to put it at if I revamp it.
So, I need ideas.
I also may make you able to akimbo, but with something reduced. This requires picking up another pistol pack.


Tue Aug 03, 2010 9:36 am
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Post Re: Extend Pistol Range
Want a decent pistol? Someone look for early gamma wads, like 1 through 2. That pistol is worth using.

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Tue Aug 03, 2010 1:31 pm
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Post Re: Extend Pistol Range
A total revamp?

Like..


Attachments:
File comment: This? ..

..Now to find the 'name' of the author, of ACTION DOOM - Pistol sprites..

AOW2 Pistol Revamp.zip [47.06 KiB]
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Tue Aug 03, 2010 1:36 pm
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Post Re: Extend Pistol Range
Scuba Steve made Action Doom.


Tue Aug 03, 2010 2:43 pm
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Post Re: Extend Pistol Range
Hmm... Not exactly sure about that pistol.
Also, there is a blank lump in the wad that would cause the game to crash.


Tue Aug 03, 2010 3:02 pm
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Post Re: Extend Pistol Range
I was actually going to make something like this XD

I was originally going to propose and infinite range (Because the damage is so low, and the alt fire has spread)

All in all, I support this.

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Tue Aug 03, 2010 3:33 pm
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Post Re: Extend Pistol Range
I'm dead serious about finding the older pistol. It's nickname was the roflpistol for a reason >_>

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Tue Aug 03, 2010 4:37 pm
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Post Re: Extend Pistol Range
I agree with RifleMan's idea, but please don't increase the range of the pistol too much. Pistols are meant for short to medium range combat, and I'd like to keep it that way.


Tue Aug 03, 2010 4:59 pm
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Post Re: Extend Pistol Range
I support buffing the pistol, however, I like my Submachine guns, therefore, I support the buffing, but not the removal of weapons from diff. classes

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Tue Aug 03, 2010 5:18 pm
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Post Re: Extend Pistol Range
Kirb wrote:
I support buffing the pistol, however, I like my Submachine guns, therefore, I support the buffing, but not the removal of weapons from diff. classes
Bring back gamma 2's smg too :(

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Tue Aug 03, 2010 5:23 pm
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Post Re: Extend Pistol Range
Make the Pistol semi-auto. :>


Tue Aug 03, 2010 5:35 pm
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Post Re: Extend Pistol Range
I think that the alt fire is already semi auto unless you say primary fire.

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Tue Aug 03, 2010 5:37 pm
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Post Re: Extend Pistol Range
dark-slayer-201 wrote:
The pistol's range only makes it a good weapon at extremely short range. Thus, making it almost useless at other times. I suggest changing the range to either 512 or 1024 map units.

I hope you mean increasing its range when you say "changing", as currently it has a range of 1024 map units. I suggest doubled range, higher damage (only slightly increased though, contrary to Stalin's belief we do not need the gamma 2 pistol again), and no altfire or a much different altfire.


Tue Aug 03, 2010 7:35 pm
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Post Re: Extend Pistol Range
Eric wrote:
(only slightly increased though, contrary to Stalin's belief we do not need the gamma 2 pistol again)
Wha wha what???? Why not

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Tue Aug 03, 2010 7:46 pm
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Post Re: Extend Pistol Range
Because it raped FLAMETHROWERS in close combat. That just ain't right.

I agree about the range; it's fucking useless on maps like AOW01. Can't even shoot the distance from the research centre to the tunnel.
I think the pistol would benefit from a small buff to actually make it an option as a backup weapon. The damage base is 3, right? So it does either 3, 6 or 9 damage per shot. Maybe make that 4, so it's 4, 8, or 12 damage per shot (considering the rate of fire of the weapon, it shouldn't be overpowered). The altfire might be heavily-damaging with that, though... so maybe the altfire could be a melee attack of some sort. Maybe a basic combat knife in one hand for altfire, with the pistol in the other for primary?


Tue Aug 03, 2010 11:58 pm
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Post Re: Extend Pistol Range
Medic wrote:
Because it raped FLAMETHROWERS in close combat. That just ain't right.

I agree about the range; it's fucking useless on maps like AOW01. Can't even shoot the distance from the research centre to the tunnel.
I think the pistol would benefit from a small buff to actually make it an option as a backup weapon. The damage base is 3, right? So it does either 3, 6 or 9 damage per shot. Maybe make that 4, so it's 4, 8, or 12 damage per shot (considering the rate of fire of the weapon, it shouldn't be overpowered). The altfire might be heavily-damaging with that, though...
so maybe the altfire could be a melee attack of some sort. Maybe a basic combat knife in one hand for altfire, with the pistol in the other for primary?


Why not a pistol whip? Just bash the thing against an opponent.

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Wed Aug 04, 2010 12:05 am
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Post Re: Extend Pistol Range
Got the sprites for it?


I still want the roflpistol D:

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Wed Aug 04, 2010 12:21 am
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Post Re: Extend Pistol Range
Don't need it. Just a violent sprite movement. :D (Or rotation if you want)

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Wed Aug 04, 2010 1:47 am
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