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[r1420] Mechs tripping own mines + Reproduction 
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Post [r1420] Mechs tripping own mines + Reproduction
Maps: ALL
Where: N/A
When: N/A
Description: How to reproduce:

1. Give credits75 like 10 times
2. Buy utility
3. Make like all 50 proxies
4. Buy a mech (I used Raven)
5. Eject
6. Switch Teams
7. Switch Teams (Back to original one)
8. Go Gunman
9. Ride that mech
10. Trip some mines

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Sat Oct 16, 2010 5:00 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
I don't know what to say to this.


Sat Oct 16, 2010 8:24 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Uh... what he said.


Sat Oct 16, 2010 8:53 am
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Wy Hai Thar!
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Post Re: [r1420] Mechs tripping own mines + Reproduction
It's not clear here what the bug really is anyway.

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Sat Oct 16, 2010 10:28 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Let me rephrase.

When you switch teams and back, riding mechs can trip your own mines.

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Sat Oct 16, 2010 8:04 pm
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Post Re: [r1420] Mechs tripping own mines + Reproduction
I don't think that's a huge priority, but sure.


Last edited by atac on Mon Jun 27, 2011 7:03 pm, edited 1 time in total.



Sat Oct 16, 2010 10:40 pm
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Post Re: [r1420] Mechs tripping own mines + Reproduction
It's not really so much that, as much as there's nothing we can do about it. Pointing out an issue is fine, but there's still not much we can do in the way of fixing it right now, we don't have enough information to go on. The steps to reproduce it are helpful though.

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Sat Oct 16, 2010 11:21 pm
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Medic wrote:
Erm... is that really such a gameplay-breaking problem that you had the burning urge to make a post about it...


When in games where people proxy whole hallways, yes, yes this is annoying.


Isn't this what the section's for? Bugs?

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Sat Oct 16, 2010 11:37 pm
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Nightfall wrote:
I don't know what to say to this.
I do.

Rofl

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Sun Oct 17, 2010 12:51 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
To ensure the original meaning of this thread is not lost, I am collecting all relevant information to it in one post:
lawa001 wrote:
When you switch teams and back, riding mechs can trip your own mines.

lawa001 wrote:
How to reproduce:

1. Give credits75 like 10 times
2. Buy utility
3. Make like all 50 proxies
4. Buy a mech (I used Raven)
5. Eject
6. Switch Teams
7. Switch Teams (Back to original one)
8. Go Gunman
9. Ride that mech
10. Trip some mines


Any other discussion can be carried out in their own appropriate threads. :)

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Sun Oct 17, 2010 9:09 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Can this still be reproduced?


Thu Jun 09, 2011 12:09 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
Depends on the mine code. The mines explode when it confirsm that its target in close range has "IsRed" if the mine is blue? Then on team switch, player keeps his old team inventory and gets the new team inventory, so when he switches back he has both of them?


Thu Jun 09, 2011 4:32 pm
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Post Re: [r1420] Mechs tripping own mines + Reproduction
But the player resigns after being switched, during which the inventory is completely cleared.


Mon Jun 27, 2011 11:50 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
With the new mine code in - does this still happen?


Wed Sep 28, 2011 10:15 am
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Post Re: [r1420] Mechs tripping own mines + Reproduction
It's very doubtful that this will happen with the new proxy mine code. If you notice this bug again, open another bug report.


Sun Dec 04, 2011 3:25 am
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