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All Out War 2 - View topic - Key Binds
View unanswered posts | View active topics It is currently Sat Feb 22, 2020 8:10 pm



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Key Binds 
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Joined: Thu Jul 14, 2011 12:14 am
Posts: 24
Post Key Binds
Okay, I know about the zoom bind, but what other things can I do and where do I find information on it? I spent time looking through this forum, but only found server commands and zoom. I had an extensive list of custom binds for the game tribes and it can help one play better to a great degree.

Specifically:

- Binding different or certain weapons/selectable items to certain keys

- A way to omit the weapons I bind from the mousewheel selector

- Are one button frag grenade tosses possible? Without switching or auto-switching
(Otherwise, frag grenades are fairly useless to me and a waste of weapon scroll space)

- A button I can push to get rid of cheap, cowardly aimbotters (nvm I found it, alt+f4)
(Can we start recording these cheaters and posting it somewhere? Since no one seems to care)

As you might be able to tell, scrolling through the weapons with the mousewheel is frustrating for me for the amount of "selectables" it has to scroll through sometimes. I like pressing one key to instantaneously switch to a certain gun, but give me and inch and I'll take a mile, so I would like to be able to specify this key = this gun, can it be done?

Will rebinding the mouse wheel interfere with weapon selection or cause a conflict?

Possibly related:
(Because key binds might be there?)

I can't view the in-game tutorial or options because the screen just turns black, any ideas? Need specs? Also, I can't donate, none of the keys set in the doom options menu appear to work or do anything except the eject mech button.


Thu Jul 14, 2011 12:42 am
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Joined: Tue Nov 23, 2010 2:04 pm
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Location: Serbia
Post Re: Key Binds


Thu Jul 14, 2011 7:17 am
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Joined: Wed Apr 14, 2010 4:34 pm
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Thu Jul 14, 2011 10:02 am
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Joined: Sun May 16, 2010 5:08 pm
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Post Re: Key Binds


Thu Jul 14, 2011 12:29 pm
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Joined: Thu Jul 14, 2011 12:14 am
Posts: 24
Post Re: Key Binds
Awesome! Thanks for the wealth of info, this is pretty much everything I was looking for. I imagine it will take me a minute to pour over this and make my perfect obsessive compulsive keyboard setup. Usually trying to tweak something like this in a game is complicated and a pain, got to love doom. Maybe I'll post some more detailed info back here for anyone else who is asking these questions, unless you guys are trying to keep this a secret? :)

It's a shame you can't toss grenades with a button or without switching to them manually, maybe this could be a feature request or I'll find out some way of accomplishing this with a keybind that switches; throws; then switches back. I imagine this would make flashbangs a bit more powerful though?

I've been to the Zdoom wiki and the Skulltag forums before though I've never visited that page, but I wasn't sure about the commands being the same for AOW2 or some similar compatibility issue. I see, I wasn't even aware IDE had a record feature, I was thinking about a screen capture app or something, I'm behind the times on doom a bit.

I have to say though I am loving the humorous attitudes of people on IDE and various forums (I haven't really been playing it online that long), its like the doom community is comprised of the Earths entire population of "somewhat angry stoners" <~ would also make a great band name. Nothing like the globalization of an epic 20 year old game to quell the rebellious pot-smoking masses, whilst the government prepares for the coming zombie invasion. Okay, I'm rambling a bit, but thanks for the console information you guys are great! :P


Thu Jul 14, 2011 8:25 pm
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Key Binds
You're welcome! ;D And do spread it around. The more people who know this stuff the better.


Thu Jul 14, 2011 8:51 pm
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Joined: Thu Jul 14, 2011 12:14 am
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Post Re: Key Binds


Thu Jul 14, 2011 11:27 pm
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Fri Jul 15, 2011 4:14 am
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Joined: Thu Jul 14, 2011 12:14 am
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Post Re: Key Binds


Fri Jul 15, 2011 5:46 am
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Joined: Thu Jul 14, 2011 12:14 am
Posts: 24
Post Re: Key Binds
I've got to say, it irritates me significantly that the key binds (specifically the weapons) are removed in this new test version (r2021 i think). Is this what AOW is going to turn into or is that just temporary?

Honestly all it appears to do is help the people who cheat. Now I can't zoom or pick any weapons or bombs, but still get rail spam from halfway across the map.

I don't know much about it, but that's just my opinion on it. Take what you want.


Sun Jul 24, 2011 4:04 am
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Joined: Sun May 16, 2010 5:08 pm
Posts: 250
Post Re: Key Binds
Weapon binds should still work, although the weapon names might have changed. It's a shame about FOV but it opens up new frontiers for weapon balance. Hopefully it will actually be easier to catch hackers now, but that's just speculation on my part.


Sun Jul 24, 2011 4:32 am
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Sun Jul 24, 2011 9:43 am
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Joined: Thu Jul 14, 2011 12:14 am
Posts: 24
Post Re: Key Binds
Oh sh*t, I made a stupid mistake I'm sorry.

I forgot I modified the wad's setslots so when it downloaded the new version it wasn't the same. Dumbest thing I've done in a while sorry.

For some reason I was thinking the same thing implemented to disable zoom applied to most all keybinds.


Sun Jul 24, 2011 11:43 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Key Binds
Can't really disable any keybinds other than fov changes, autoaim or taunts - and the latter two aren't disabled unless the server host chooses to do so.


Mon Jul 25, 2011 12:33 pm
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