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All Out War 2 - View topic - Spy Bug
View unanswered posts | View active topics It is currently Sat Jul 04, 2020 3:47 pm



Reply to topic  [ 6 posts ] 
Spy Bug 
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Joined: Sun Sep 16, 2012 10:59 pm
Posts: 46
Post Spy Bug
Stealth class now has two main usages – destroying buildings and surprise buttsex with a chainsaw (minigun, surge etc.) Invisible and light soldier with minigun and whole pack of c4 in his pocket sounds at least funny.
I think you can expand his capabilities with more realistic for this class usage - mounting spy bugs.
How would it work:
-It’s basic equipment for every stealth, comes free but you pay when you plant it. (that would be easiest way of adding this feature, I think)
-It could be planted only on “Master control” in every building and obelisk.
-It’s invisible – the only way of finding it is to fire it with repair gun (disarming is the same as for c4’s)

What will the bug do? I have two main concepts “easy” and “complicated”

Easy : every time opposite team makes any refining, some amount (20% for example) of this money goes to your team. Off course all notifications for opposite team about amount of their refining would be the same – you will need to count your money before and after refining, to see if it stolen.

Complicated: result of working of the bug would depend on the building where it was planted. It would have basic stealing of 15%, but:
-planted in ref would give +15% more
-planted in bar would open some classes if your bar is destroyed
-planted in res would give a discount for your researches,
-planted on obe would give a predelay for obe charging
-planted in wf – dunno, maybe discount for mechs, or just +5% for stealing


I don’t know how much should it cost or how many of these you can plant (obviously not more than 2-3).


Tue Sep 25, 2012 2:17 pm
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Joined: Sun Jun 24, 2012 8:29 pm
Posts: 34
Location: Brazil
Post Re: Spy Bug
i like it! :D

that make the aow more tatical, i vote yes!


Tue Sep 25, 2012 6:57 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Spy Bug
So basically a version of Red Alert's Get them into a building and they sabotage the base depending on what building they infiltrated.


Last edited by Dusk on Thu Sep 27, 2012 10:41 am, edited 1 time in total.

fixt link



Wed Sep 26, 2012 4:03 am
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Joined: Sun Sep 16, 2012 10:59 pm
Posts: 46
Post Re: Spy Bug


Mon Oct 01, 2012 6:57 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Spy Bug
Oh man, thievery is my specialty! On a serious thought I dunno, a ˝tactical˝ team could just have the util shoot the repair gun at the mct every time he feels like doing so, disarming any bugs every time he does it.

I`m not even sure that there is a need for a feature like this, since the economy is fucked over beyond recognition (and it`s been that way before half of today`s players even started playing). It would definitely be useful if money isn`t something a team can easily earn, but that`s... not quite the case now. :V


Tue Oct 02, 2012 11:40 am
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Joined: Sun Sep 16, 2012 10:59 pm
Posts: 46
Post Re: Spy Bug


Tue Oct 02, 2012 12:02 pm
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