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More handy dandy crosshairs of the zooming variety
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 More handy dandy crosshairs of the zooming variety
Hello, due to more demand for this stuff, I've decided to release what I currently have for my configuration, aliases, crosshairs, scripts, and all that other jazz. Apparently, they seem to enjoy them. So here's what's in it for you:
Features:
* Ready right out of the ZIP * With 35 new crosshairs, from fanciful to cameos to optimized for snipers, you'll surely find one you'll like. * All the scripts from the Skulltag Expansion Pack, including but not limited to: - Playlist Control - Volume Control - Zoom - Misc. useful binds * My configuration file. Yeah, you can now laugh at my weird-ass controls.
Content includes sources from:
* ENB Series for Grand Theft Auto (Modified to work with the software Doom renderer; sorry GLers) * Team Fortress 2 (Crosshairs) * Unreal Tournament 3 (Crosshairs) * Myself (Crosshairs) * Everyone who worked on the Skulltag Expansion Pack (Scripts)
[!] NOTE [!] The scripts used to change the crosshairs upon changing zoom have been removed. This allows for more accurate, unobstructed firing. If you REALLY want those scopes, I still have them.)
Crosshair Screenshots (Click one picture to look through the rest on-site, direct linking won't work.
_________________________________________________________________ EDIT: Fixed a rather large mistake in the zip.
Last edited by atac on Thu Nov 18, 2010 4:15 pm, edited 3 times in total.
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Sun Nov 07, 2010 8:51 am |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: Skulltag Expansion Pack+ v2
The ENB series can have many configurations. Since I have many around, maybe i can get a screenshot of each config, then they can download whats the best. Also, different d3d9.dll files from ENB seem to work differently. ATM i am using the DuesEx/UT99 one.
But anyway, I did like using expansion pack, although it was mainly for the crosshairs.
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Sun Nov 07, 2010 2:42 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Skulltag Expansion Pack+ v2
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Tue Nov 09, 2010 5:40 am |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: Skulltag Expansion Pack+ v2
http://enbdev.com/enbseries_deusex_v0075e.zipIt says DeusEx, but it is all the same engine. Anyway, try this in Unreal Engine 1 games with d3d9drv.dll/.int aswell. I'd say this setup is the most different from the others. The others are too similar.
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Tue Nov 09, 2010 8:04 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Skulltag Expansion Pack+ v2
I just realized. I forgot to put in the autoexec.ini in the zip.
Fuck. I'll update it later today.
EDIT: Done. Link is in first post.
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Thu Nov 11, 2010 10:11 pm |
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