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[ 10 posts ] |
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GoatSex
Joined: Tue May 22, 2012 11:35 am Posts: 54
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 New map Asteroid
Here my new map. Gameplay features: here are two points - A and B in the towers. When one team capture all points - tunnels under enemy base will opened. These tunnels lead to the each building, so when one team dominate - it will be easy to infiltrate enemy buildings. layout:
screens:
map archive:
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Sun Feb 17, 2013 1:39 pm |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: New map Asteroid
I really don't know. The map is very large and - to be honest - kind of ugly. I don't see this getting played, really.
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Tue Feb 19, 2013 3:51 pm |
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Zajaquiel
Joined: Mon May 02, 2011 7:24 pm Posts: 83 Location: Argentina
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 Re: New map Asteroid
Looks nice, but is large. People like small maps 
_________________ [AS] Zajaquiel
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Sat Feb 23, 2013 7:59 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: New map Asteroid
I'd have to agree. People like head-on fighting, and the maps that have it get picked most.
I like the concept of the underground tunnels and needing to keep control over the map to access them (util circumvention). It just seems the map overall would feel a little big and empty. I recognize the mapping style as Unreal Tournament-like, but personally, I don't feel like it suits the engine or the game overall. Remember how Lava Giant tried to do the same and look how that went.
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Sun Feb 24, 2013 2:13 pm |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: New map Asteroid
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Tue Feb 26, 2013 3:58 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: New map Asteroid
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Tue Feb 26, 2013 4:46 pm |
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K4r4t3k4n4k4s
Joined: Fri Feb 17, 2012 4:02 pm Posts: 178
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 Re: New map Asteroid
Played this today and Goatsex, you can fix this map by: * scrapping lower center part * scrapping force fields + tunnels to buildings * changing floor texture
The middle upper part with buildings looks good and is enough room for a map.
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Fri Mar 15, 2013 6:32 pm |
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GoatSex
Joined: Tue May 22, 2012 11:35 am Posts: 54
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 Re: New map Asteroid
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Sun Mar 17, 2013 9:10 am |
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Rhydon
Joined: Sun Jan 27, 2013 7:22 am Posts: 12
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 Re: New map Asteroid
Not entirely sure if that would be necessary or worth it, to be honest. I like the current version- the forcefields and tunnels add a depth of strategy other maps lack. At the same time, given the way this community seems to work... it's not AOW02, 04, or 20, so it's probably going to get voteskipped within 30 seconds by most of the players.
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Thu Mar 21, 2013 6:14 pm |
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GoatSex
Joined: Tue May 22, 2012 11:35 am Posts: 54
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 Re: New map Asteroid
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Thu Mar 21, 2013 7:01 pm |
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